 
  Stranded II Enhanced + MPBoost
 Stranded II Enhanced + MPBoost  
   
 If you cannot open .7z archive files, download 7zip here. Otherwise, just download directly from unrealsoftware (I updated the file archive file recently, and it only takes .zip files)
New Features and Improvements 

Editor was fixed further in order to prevent the game from exiting off of the current tab when 1,2,3,4, or 5 are pressed. More extensive credits are given to those who contributed, directly or indirectly, to the mod. New commands added, vehicle_speed() returns the speed of the vehicle the player is in. vehicle_turnspeed() returns the current rate that the vehicle occupied by the player is turning. The event 'savescript' can save any script into a file, preparsed (until I find out how to save the raw text), although there may be problems saving it within infos, which I will need to work on. scriptcommands.inf has been extended to include newly added script commands.
Changelog 

11-04-22
   Hands are now 100% working, animating. Rocket launcher placement needs a bit of adjustment, which can actually be done in the hands .inf file via offset.
  Hands are now 100% working, animating. Rocket launcher placement needs a bit of adjustment, which can actually be done in the hands .inf file via offset. 
   Option to enable/disable hands. Hands currently don't work without a weapon or tool, though that will very likely be changed in the future.
  Option to enable/disable hands. Hands currently don't work without a weapon or tool, though that will very likely be changed in the future.
   When creating a game in multiplayer, the game no longer crashes constantly, thanks to a quick patch, and additionally when you eat/drink stuff in multiplayer, it gives the one eating/drinking the effects and not the host.
  When creating a game in multiplayer, the game no longer crashes constantly, thanks to a quick patch, and additionally when you eat/drink stuff in multiplayer, it gives the one eating/drinking the effects and not the host.
   When eating, the player only eats one of a specific item instead of two, which was a bug.
  When eating, the player only eats one of a specific item instead of two, which was a bug.
   The Debug Menu is not disabled automatically in multiplayer, but can be using "lock_debugmenu" command.
  The Debug Menu is not disabled automatically in multiplayer, but can be using "lock_debugmenu" command.    Pressing 1,2,3,4, or 5 in editor will not close the current window anymore, which was an annoying issue beforehand.
  Pressing 1,2,3,4, or 5 in editor will not close the current window anymore, which was an annoying issue beforehand.
10-11-22
   In editor list menu, you can now delete objects/units/items/infos/states/scripts directly, as an 'X' icon will appear to the right of the entity when you hover over it.
  In editor list menu, you can now delete objects/units/items/infos/states/scripts directly, as an 'X' icon will appear to the right of the entity when you hover over it.
   Instead of highlighting the scrollbar when the cursor is hovering over the slider, it highlights it when the cursor is hovering over the scrollbar, which makes more sense
  Instead of highlighting the scrollbar when the cursor is hovering over the slider, it highlights it when the cursor is hovering over the scrollbar, which makes more sense
   Watercraft are stationary (meaning they don't sway). While this may seem boring, it fixes a lot of problems and isn't very noticeable. They are now quite solid in-game, and you cannot fall through them.
  Watercraft are stationary (meaning they don't sway). While this may seem boring, it fixes a lot of problems and isn't very noticeable. They are now quite solid in-game, and you cannot fall through them.
   Many features from Multiplayer are fixed, so it is much more playable. Also, some maps have been converted from S2E+ Titanium format into a format usable by this, so there will be a few better maps, and more to come in the future.
  Many features from Multiplayer are fixed, so it is much more playable. Also, some maps have been converted from S2E+ Titanium format into a format usable by this, so there will be a few better maps, and more to come in the future.
   New definitions for items:
  New definitions for items:
  hands - unit id used for hands displayed when using weapon
 hands - unit id used for hands displayed when using weapon
  clip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing.
 clip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing.
  clipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reload
 clipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reload
  cliptime - Time it takes to reload weapon
 cliptime - Time it takes to reload weapon
  sfx_shoot - Sound played when gun shoots
 sfx_shoot - Sound played when gun shoots
  sfx_reload - Sound played when gun reloads
 sfx_reload - Sound played when gun reloads
   New definitions for units:
  New definitions for units:
  texture - allows for different textures
 texture - allows for different textures
  behaviour=oncam - new behaviour, positions the unit on the camera. In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads.
 behaviour=oncam - new behaviour, positions the unit on the camera. In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads.
  offset=x,y,z,pitch,yaw,roll - extends offset dimensions (extra dimensions currently only work for oncam behaviour, though that will change)
 offset=x,y,z,pitch,yaw,roll - extends offset dimensions (extra dimensions currently only work for oncam behaviour, though that will change)
   New definitions for objects: texture - allows for different textures
  New definitions for objects: texture - allows for different textures
   tanks and nukes
  tanks and nukes
   units don't get stuck when testing maps (f12)
  units don't get stuck when testing maps (f12)
   doors that open and close for all houses and gates that slide smoothly when you close or open them
  doors that open and close for all houses and gates that slide smoothly when you close or open them
   a few monuments for my friends in the modding community
  a few monuments for my friends in the modding community
   a map with a script that allows you to save/load the time and everything to travel between island, and will change the day on both of them every day
  a map with a script that allows you to save/load the time and everything to travel between island, and will change the day on both of them every day
   a new file organization approach
  a new file organization approach
   source code mod to port from the titanium version to regular S2 (not included, but will be used to introduce better maps)
  source code mod to port from the titanium version to regular S2 (not included, but will be used to introduce better maps)
   slightly improved menu map (with monuments for
  slightly improved menu map (with monuments for  DC,
 DC,  Assassin moder,
 Assassin moder,  Royal Flash,
 Royal Flash,  HudaJan, as well as the already existing monuments.
 HudaJan, as well as the already existing monuments.
   command for Atan, Atan2, Asin, Acos
  command for Atan, Atan2, Asin, Acos
   command that allows you to modify object attributes (think 'scale=2/col=1/etc') permanently (I have a plan to have a script that reverts the changes upon closing the map, unless specific parameters are used, but it has only been partially implemented and does not work yet).
  command that allows you to modify object attributes (think 'scale=2/col=1/etc') permanently (I have a plan to have a script that reverts the changes upon closing the map, unless specific parameters are used, but it has only been partially implemented and does not work yet).
   hotkeys and scrolling in editor
  hotkeys and scrolling in editor
   loads one of multiple menu maps randomly on startup via source code, so that maps can be customized to much greater extent.
  loads one of multiple menu maps randomly on startup via source code, so that maps can be customized to much greater extent.
8-18-22
   Treehouse upgrades (must build treehouse to unlock)
  Treehouse upgrades (must build treehouse to unlock)
   Extendable building with shelters and huts (must build shelters/huts to unlock)
  Extendable building with shelters and huts (must build shelters/huts to unlock)
   Campfire upgrades (must build campfire to unlock, only campfire without stones may be upgraded)
  Campfire upgrades (must build campfire to unlock, only campfire without stones may be upgraded)
   Flying carpet item, inflatable dinghy item for unpacking. Neither can actually be used to make a dinghy or flying carpet unit yet.
  Flying carpet item, inflatable dinghy item for unpacking. Neither can actually be used to make a dinghy or flying carpet unit yet.
   Many, many improved icons. I probably spent over 24 hours overall just improving icons.
  Many, many improved icons. I probably spent over 24 hours overall just improving icons.
   Savedmap1.s2, Savedmap2.s2. Two maps you can travel between.
  Savedmap1.s2, Savedmap2.s2. Two maps you can travel between.
   Swords, Shields, Maces, Spears, etc.
  Swords, Shields, Maces, Spears, etc.
   Mine system from S2Ext. Currently doesn't have much purpose.
  Mine system from S2Ext. Currently doesn't have much purpose.
   Improved the scripts for the huts and shelters over the scripts used Cast Away mod, and vastly reduced the complexity.
  Improved the scripts for the huts and shelters over the scripts used Cast Away mod, and vastly reduced the complexity.
   Scale on
  Scale on  -tony316-'s castle walls, so they are easier to use with the Titanium snap grid/tiles system.
 -tony316-'s castle walls, so they are easier to use with the Titanium snap grid/tiles system. 
   A few lizard people. I'm considering creating an illuminati-themed map, now that I added them, just for fun. I also added golems, monsters, etc. They came out of S2Ext.
  A few lizard people. I'm considering creating an illuminati-themed map, now that I added them, just for fun. I also added golems, monsters, etc. They came out of S2Ext.
   Hypsilophodon, from S2Ext, along with cart system. Hopefully it works for you guys.
  Hypsilophodon, from S2Ext, along with cart system. Hopefully it works for you guys.
   Even more house parts to build with (mainly for use on the Titanium version, as it supports a snapgrid to prevent intense irritation and possible insanity for people with moderate to severe OCD)
  Even more house parts to build with (mainly for use on the Titanium version, as it supports a snapgrid to prevent intense irritation and possible insanity for people with moderate to severe OCD)
   Improved the shape of the full caves
  Improved the shape of the full caves
   Improved the textures for many objects
  Improved the textures for many objects
   Improved the 3D models for many objects
  Improved the 3D models for many objects
   Ships now look much better than previous
  Ships now look much better than previous
   New Textures from RealTex Mod
  New Textures from RealTex Mod
August 1 2020
   Changed webpage to be simpler and less annoying
  Changed webpage to be simpler and less annoying
   Fun new maps to play. Some aren't quite finished
  Fun new maps to play. Some aren't quite finished
   Uploaded the complete version of WIP Island to play. Download the map at the bottom of the page. Just replace the other old WIP Island.s2 with the new WIP Island.s2
  Uploaded the complete version of WIP Island to play. Download the map at the bottom of the page. Just replace the other old WIP Island.s2 with the new WIP Island.s2
May 28 2020
   made menu map better
  made menu map better
   SCREENSHOTS!
  SCREENSHOTS!
May 26 2020
Mainly focused on menu map
   Now four themes on menu map
  Now four themes on menu map
   Made 'abandoned castle' model better
  Made 'abandoned castle' model better
May 23 2020
   Multi part castle generator (and tech room generator for building maps)
  Multi part castle generator (and tech room generator for building maps)
   Multi themed menu (currently two)
  Multi themed menu (currently two)
   Weapons from pupp3t's mod
  Weapons from pupp3t's mod
8/29/19
   New versions are out.. again
  New versions are out.. again
   Black bug fix thanks to Mc Leaf
  Black bug fix thanks to Mc Leaf
   I now know how to 3d model and have edited many models in this mod for higher quality
  I now know how to 3d model and have edited many models in this mod for higher quality
   Reverted new plane model back to old model
  Reverted new plane model back to old model
   replaced bullet with old model
  replaced bullet with old model
   used texture from -tony 316- yacht wreck to make animated tugboat
  used texture from -tony 316- yacht wreck to make animated tugboat
   changed texture of garden 3d model dirt
  changed texture of garden 3d model dirt
   Made weed item show multiple leaves instead of one
  Made weed item show multiple leaves instead of one
   Added automatic firing turret
  Added automatic firing turret
   Mountain models improved, with a bottom so it cannot be entered or seen through from below on rough terrain
  Mountain models improved, with a bottom so it cannot be entered or seen through from below on rough terrain
   Picked out more good quality 3d models in stranded 2.5 desert island and extension mod
  Picked out more good quality 3d models in stranded 2.5 desert island and extension mod
   Added bottoms to mountains so they are not invisible on the bottom
  Added bottoms to mountains so they are not invisible on the bottom
   Made bamboo skins [much] better
  Made bamboo skins [much] better
   made thatch skin better
  made thatch skin better
   Removed crazy die animation from fish
  Removed crazy die animation from fish
   Reduced scale of new weed plant
  Reduced scale of new weed plant
   Fixed tunnel/dungeon 3d models from pupp3t's mod and added to SII Enhanced+
  Fixed tunnel/dungeon 3d models from pupp3t's mod and added to SII Enhanced+
   Improved shotgun and pistol 3d models
  Improved shotgun and pistol 3d models
   created script that causes a menu to appear on dismount event which then allows you to choose to shoot, turn on fully auto mode, or dismount. Bullets or rockets must be stored in unit for it to shoot.
  created script that causes a menu to appear on dismount event which then allows you to choose to shoot, turn on fully auto mode, or dismount. Bullets or rockets must be stored in unit for it to shoot.
   Figured out trigonometry in script that spawns multi-model objects
  Figured out trigonometry in script that spawns multi-model objects
5/24/19
   Made mod downloads much less confusing and got rid of the big, stupid buttons
  Made mod downloads much less confusing and got rid of the big, stupid buttons
   New versions are out and also several new maps.
  New versions are out and also several new maps.
11-27-18
   You can now view screenshots on the download page
  You can now view screenshots on the download page
   Building Extension. Works best works best with titanium platform because of the snap grid when you hold left ctrl(although you have to disable random rotation first, the button is on the bottom left hand side of the screen)
  Building Extension. Works best works best with titanium platform because of the snap grid when you hold left ctrl(although you have to disable random rotation first, the button is on the bottom left hand side of the screen)
11-24-18
   S2.5 and S2.5 Desert Island Platforms Incompatible with Extensions
  S2.5 and S2.5 Desert Island Platforms Incompatible with Extensions
   "Everything On It" Platforms that already have the extensions
  "Everything On It" Platforms that already have the extensions
   Beta Titanium Platform
  Beta Titanium Platform
   Titanium platform is now 100% playable.
  Titanium platform is now 100% playable.
   Bugs completely annihilated
  Bugs completely annihilated
   Directions to extensions now actually make sense
  Directions to extensions now actually make sense






10-11-22





 hands - unit id used for hands displayed when using weapon
 hands - unit id used for hands displayed when using weapon clip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing.
 clip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing. clipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reload
 clipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reload cliptime - Time it takes to reload weapon
 cliptime - Time it takes to reload weapon sfx_shoot - Sound played when gun shoots
 sfx_shoot - Sound played when gun shoots sfx_reload - Sound played when gun reloads
 sfx_reload - Sound played when gun reloads
 texture - allows for different textures
 texture - allows for different textures behaviour=oncam - new behaviour, positions the unit on the camera. In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads.
 behaviour=oncam - new behaviour, positions the unit on the camera. In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads. offset=x,y,z,pitch,yaw,roll - extends offset dimensions (extra dimensions currently only work for oncam behaviour, though that will change)
 offset=x,y,z,pitch,yaw,roll - extends offset dimensions (extra dimensions currently only work for oncam behaviour, though that will change)








 DC,
 DC,  Assassin moder,
 Assassin moder,  Royal Flash,
 Royal Flash,  HudaJan, as well as the already existing monuments.
 HudaJan, as well as the already existing monuments.



8-18-22










 -tony316-'s castle walls, so they are easier to use with the Titanium snap grid/tiles system.
 -tony316-'s castle walls, so they are easier to use with the Titanium snap grid/tiles system. 







August 1 2020



May 28 2020


May 26 2020
Mainly focused on menu map


May 23 2020



8/29/19




















5/24/19


11-27-18


11-24-18






Credits 
 DC - He made the game. None of this would have been possible without him.
 DC - He made the game. None of this would have been possible without him.
 Mc Leaf - For the Titanium mod which I have used for a lot of things in my mod, including the S2E+Titanium platform and also the lost in space mod which had a lot of high quality stuff that S2E+ inevitably engulfed. Also, I used his source code to improve S2E+MPBoost and add features, and I will likely use it in the future fairly often as well.
 Mc Leaf - For the Titanium mod which I have used for a lot of things in my mod, including the S2E+Titanium platform and also the lost in space mod which had a lot of high quality stuff that S2E+ inevitably engulfed. Also, I used his source code to improve S2E+MPBoost and add features, and I will likely use it in the future fairly often as well.
 BiGSiD - For Stranded 2.5 and Stranded 2.5 desert island, both of which had a lot of high quality models. Stranded II Enhanced would not exist without it, along with the platforms S2E+2.5 and S2E+2.5 Desert Island (now both discontinued).
 BiGSiD - For Stranded 2.5 and Stranded 2.5 desert island, both of which had a lot of high quality models. Stranded II Enhanced would not exist without it, along with the platforms S2E+2.5 and S2E+2.5 Desert Island (now both discontinued).
 pupp3tStudios - I used a lot of stuff from his ZeroHour mod, like the zombies, a few buildings, etc. He also was part of my inspiration to build the Battle Mod, which never got off the ground but instead ended up as a sub-project of S2E+MPBoost.
 pupp3tStudios - I used a lot of stuff from his ZeroHour mod, like the zombies, a few buildings, etc. He also was part of my inspiration to build the Battle Mod, which never got off the ground but instead ended up as a sub-project of S2E+MPBoost.
 Aroidzap - For Stranded 2 Boost, which I have incorporated into S2E+MPBoost, which has fixed the black bug during alt-tabbing and boosted performance overall.
 Aroidzap - For Stranded 2 Boost, which I have incorporated into S2E+MPBoost, which has fixed the black bug during alt-tabbing and boosted performance overall.
 Royal Flash and
 Royal Flash and  The Oracle File - For making the Stranded II Multiplayer Mod, which I used to make S2E+ Multiplayer and S2E Lite Multiplayer (now both discontinued), and also because I used their source code for S2E+MPBoost, now the only mod version I still actively update.
 The Oracle File - For making the Stranded II Multiplayer Mod, which I used to make S2E+ Multiplayer and S2E Lite Multiplayer (now both discontinued), and also because I used their source code for S2E+MPBoost, now the only mod version I still actively update.
 JasJack67 - For the caves in my mod, which were from his survivalist mod. Also the tree house 3d models, of which I separated into individual pieces to make my modular tree house.
 JasJack67 - For the caves in my mod, which were from his survivalist mod. Also the tree house 3d models, of which I separated into individual pieces to make my modular tree house.
 -tony316- - For some medieval stuff. Also the yacht wreck, and probably anything else that seems way overbuilt in my mod.
 -tony316- - For some medieval stuff. Also the yacht wreck, and probably anything else that seems way overbuilt in my mod.
 Hurri04 - For the house pieces from the cast away mod, along with the trees (though originally from Titanium, he organized them better). Also, in the future, planning on getting a lot of items from his mod, and also rigging and animating the fish items, which are good quality.
 Hurri04 - For the house pieces from the cast away mod, along with the trees (though originally from Titanium, he organized them better). Also, in the future, planning on getting a lot of items from his mod, and also rigging and animating the fish items, which are good quality.
 Assassin moder - For constructive criticism and vehicles from the city mod, and also preventing my ego from growing too large. I made a monument for him in-game, which looks badass.
 Assassin moder - For constructive criticism and vehicles from the city mod, and also preventing my ego from growing too large. I made a monument for him in-game, which looks badass.
 Hecky3 - For the castles, I believe, and maybe some other stuff
 Hecky3 - For the castles, I believe, and maybe some other stuff
all other contributors that I forgot to mention or those that helped in other mods
Thanks for your Contributions

 DC - He made the game. None of this would have been possible without him.
 DC - He made the game. None of this would have been possible without him. Mc Leaf - For the Titanium mod which I have used for a lot of things in my mod, including the S2E+Titanium platform and also the lost in space mod which had a lot of high quality stuff that S2E+ inevitably engulfed. Also, I used his source code to improve S2E+MPBoost and add features, and I will likely use it in the future fairly often as well.
 Mc Leaf - For the Titanium mod which I have used for a lot of things in my mod, including the S2E+Titanium platform and also the lost in space mod which had a lot of high quality stuff that S2E+ inevitably engulfed. Also, I used his source code to improve S2E+MPBoost and add features, and I will likely use it in the future fairly often as well. BiGSiD - For Stranded 2.5 and Stranded 2.5 desert island, both of which had a lot of high quality models. Stranded II Enhanced would not exist without it, along with the platforms S2E+2.5 and S2E+2.5 Desert Island (now both discontinued).
 BiGSiD - For Stranded 2.5 and Stranded 2.5 desert island, both of which had a lot of high quality models. Stranded II Enhanced would not exist without it, along with the platforms S2E+2.5 and S2E+2.5 Desert Island (now both discontinued). pupp3tStudios - I used a lot of stuff from his ZeroHour mod, like the zombies, a few buildings, etc. He also was part of my inspiration to build the Battle Mod, which never got off the ground but instead ended up as a sub-project of S2E+MPBoost.
 pupp3tStudios - I used a lot of stuff from his ZeroHour mod, like the zombies, a few buildings, etc. He also was part of my inspiration to build the Battle Mod, which never got off the ground but instead ended up as a sub-project of S2E+MPBoost. Aroidzap - For Stranded 2 Boost, which I have incorporated into S2E+MPBoost, which has fixed the black bug during alt-tabbing and boosted performance overall.
 Aroidzap - For Stranded 2 Boost, which I have incorporated into S2E+MPBoost, which has fixed the black bug during alt-tabbing and boosted performance overall. Royal Flash and
 Royal Flash and  The Oracle File - For making the Stranded II Multiplayer Mod, which I used to make S2E+ Multiplayer and S2E Lite Multiplayer (now both discontinued), and also because I used their source code for S2E+MPBoost, now the only mod version I still actively update.
 The Oracle File - For making the Stranded II Multiplayer Mod, which I used to make S2E+ Multiplayer and S2E Lite Multiplayer (now both discontinued), and also because I used their source code for S2E+MPBoost, now the only mod version I still actively update. JasJack67 - For the caves in my mod, which were from his survivalist mod. Also the tree house 3d models, of which I separated into individual pieces to make my modular tree house.
 JasJack67 - For the caves in my mod, which were from his survivalist mod. Also the tree house 3d models, of which I separated into individual pieces to make my modular tree house. -tony316- - For some medieval stuff. Also the yacht wreck, and probably anything else that seems way overbuilt in my mod.
 -tony316- - For some medieval stuff. Also the yacht wreck, and probably anything else that seems way overbuilt in my mod. Hurri04 - For the house pieces from the cast away mod, along with the trees (though originally from Titanium, he organized them better). Also, in the future, planning on getting a lot of items from his mod, and also rigging and animating the fish items, which are good quality.
 Hurri04 - For the house pieces from the cast away mod, along with the trees (though originally from Titanium, he organized them better). Also, in the future, planning on getting a lot of items from his mod, and also rigging and animating the fish items, which are good quality. Assassin moder - For constructive criticism and vehicles from the city mod, and also preventing my ego from growing too large. I made a monument for him in-game, which looks badass.
 Assassin moder - For constructive criticism and vehicles from the city mod, and also preventing my ego from growing too large. I made a monument for him in-game, which looks badass. Hecky3 - For the castles, I believe, and maybe some other stuff
 Hecky3 - For the castles, I believe, and maybe some other stuffall other contributors that I forgot to mention or those that helped in other mods
Thanks for your Contributions
S2E+ Old Version Superseded 1-19-2023 
 
  Stranded II Enhanced + MPBoost
 Stranded II Enhanced + MPBoost  
   
 
If you cannot open .7z archive files, download 7zip here. Otherwise, just download directly from unrealsoftware (I updated the file archive file recently, and it only takes .zip files)

 
  Stranded II Enhanced + MPBoost
 Stranded II Enhanced + MPBoost  
   
 If you cannot open .7z archive files, download 7zip here. Otherwise, just download directly from unrealsoftware (I updated the file archive file recently, and it only takes .zip files)
edited 165×, last 19.01.23 11:43:53 pm
 Stranded II
 Stranded II  Stranded II Enhanced New Update
 Stranded II Enhanced New Update 
 
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