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Fair gameplay
Fair gameplay
6 replies That's not how LC works. That's just super bad implementation. It's client-sided calculations. lol'd I love how you ignore the fact that
mp_lagcompensation defaults to 200 miliseconds that's WAY WAY lower than what's shown on that video. You also like to talk like there's no way to disable it.
I resemble some years ago, lots of people complaining about the lack of lag compensation, praising flood's lua implementation and stuff. Now, here complaining about it, like there's no other option and, saying that it's one of the biggest causes of CS2Ds current dead state. DC Admin
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Very funny. No, I would definitely NOT call that fair gameplay. That's not even close to what I tried to explain in the other thread.
Quattro either still didn't understand how lag compensation works when it is properly implemented (like in CS2D) or he is just trolling.
I also don't know why this is posted in the CS2D section. The game in the video is not CS2D and it's quite obvious that it doesn't work like CS2D otherwise something like this won't happen. SQ Moderator
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@
Quattro: @
Zeik: That should be embarrassing for you as you just clearly stated that you don't know how Lag Compensation works.. Perhaps you must explain what it is in a very simple way so we can understand it.