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Infinite Ammo
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on:attack1 { 	find [AMMO TYPE]; }
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player_ammo [AMMO TYPE];
also: you wrote this script at the definition of the bow and not the arrow, right?
![](img/smiles/cry.gif)
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script=start on:attack1 { find player_ammo [Ammo type]; } script=end
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script=start on:attack1 { gen=(item id): } script=end
![](img/smiles/annoyed.gif)
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