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dwall help
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![user](img/i_friend.png)
you must use trigger start in the map with dwall + delay !!
That way it won't pop up when you step on it --'
![user](img/i_friend.png)
Lua. Or Trigger_Move plus trigger_delay.
Trigger_delay can only count in seconds. That's why you'd better use lua.
![](img/smiles/bigsmile.gif)
This will work only if if the players enters the dynwall running (knife speed or similar) and if doesn't know about the trap.
first put a trigger_move on the path, and then put the dynwall next to the trigger_move.
![user](img/i_friend.png)
the chain length for a knife speed is about 15 delays (remember, with 0 seconds)
of course, if the players is faster or slower, the wall will not kill him.
and if you don't like this solution learn lua.
[offtopic]why I am helping him?, he think I stole EDVK[/offtopic]
![user](img/i_friend.png)
![user](img/i_friend.png)
the chain length for a knife speed is about 15 delays (remember, with 0 seconds)
I guess you're right, pro, but don't forget this is a matter of latency and server speed. Some computers can make this chain work in under 0,01 second, some maybe after a lot more time. Best try is to make Lua, or else just leave the project till DC's added trigger_delay's with better costumizable timers.
![user](img/i_friend.png)
Some computers can make this chain work in under 0,01 second
The delays (0 seconds) works in fps, cs2d runs at 50 fps, it needs 0,02 second to trigger 1 delay, multiplied by 15 is a total of 0,30 seconds (working at 50 fps)
the trick should work on server-side (since the player speed is affected by fps) and people with the same speed of the server
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