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Englisch My Stranded

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alt Re: My Stranded

bezmolvie
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Yay, done. I know I'm two days late, but blame that on verizon
Link:My Verticly Challenged Stranded.zip - 52.7 Mb The raptor egg needs to be hatched with leather, and the baby raptor has a bug, it will never get hungry. I'll try to find out how to fix it. Btw- I added kidnap mod. oh, Kidnap mod previous saves will probobly not work.

alt Re: My Stranded

DontKnowToScript
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bloodshot:u want help on the next version? i can give my mod.
EDIT:i have done the sniper rifle. i can give it to ya
2× editiert, zuletzt 01.09.08 14:11:05

alt Re: My Stranded

bezmolvie
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Yeah, it's best to combine mods because if they are realesed seperatley, the people playing will have to switch between them to get their favorite things. Way too many bugs in that last version.
•Sawing trees didn't work
•Submachine gun couldn't load bullets
•Glue could not be made
•Skill probloms with vertical challenge
•Flashlight combo didn't work
•Couldn't make glass
•Player probloms
•And other small bugs
I'll try to find the probloms of the player and glass bugs, but i know how to fix the rest.
1× editiert, zuletzt 01.09.08 23:57:58

alt Re: My Stranded

DontKnowToScript
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i can give the sniper rifle script for ya,if u want.but i need one other important thing for it-zoom.do u know how to make zoom?

alt Re: My Stranded

bezmolvie
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S2 ext mod has telescope, and there's a folder called s2ext attempt in mkvcs, look it up

alt Re: My Stranded

DontKnowToScript
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Bloodshot hat geschrieben
S2 ext mod has telescope, and there's a folder called s2ext attempt in mkvcs, look it up

oh,thanks,ill try it

alt Re: My Stranded

HudaJan
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Hmm, I'm quite sure you won't be wise of script of that binoculars, but watch it though (anyway it is in items_mcleaf.inf )

alt Re: My Stranded

Gast

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ok bloodshot let me try to compile this in my head, are u combining all of the mods made into one? another question is massive mod already implemented, and last question is what kind of models do u need?

alt Re: My Stranded

DontKnowToScript
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yea,his combining all mods
second answer:massive mod (yea ,as you think) is implemented
and the third i dont know
EDIT:nvm,so u we dont have to be with zoom.lol,Who's want it,heres the script:
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### Sniper rifle
id=270
name=Sniper Rifle
group=weapon
icon=gfx/sniper rifle.bmp
model=gfx/shotgun.b3d
scale=0.6
mat=metal
info=a sniper rifle. has very long range and so the high damage on animals. recommended to aim on the head
speed=1000
drag=0.01
rate=1500
behaviour=gun
weight=2000
damage=20
range=2000
healthchange=0
script=start
on:noammo {
speech "negative";
msg "no ammo!",3;
play "crack1.wav";
}
on:inhand {
play "crack1.wav";
}
on:attack1 {
if (playergotitem(290)>0) { play "explode1.wav"; }
}
script=end

### Sniper rifle bullet
id=290
name=Sniper Rifle Bullet
group=weapon
icon=gfx/bullet.bmp
model=gfx/bullet.b3d
scale=0.3
mat=metal
info=a special bullet shaped for a sniper rifle. this thing is dangerously damaging!
behaviour=ammo:270
damage=200
weight=3
healthchange=0
script=start
on:impact {
		$tmp=impact_class();
		$tmp2=impact_id();
		//+50 Bonus Damage on Flesh
		if (compare_material($tmp,$tmp2,"flesh")==1){
			damage $tmp,$tmp2,50;
		}
		freevar $tmp;
		freevar $tmp2;
	}
script=end
EDIT:can u give me an english translating to the telescope script?
1× editiert, zuletzt 03.09.08 20:17:07

alt Re: My Stranded

HudaJan
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script=start
on:attack2 {
local $x1,$y1,$z1,$x2,$y2,$z2,$yaw,$pitch,$radius,$info1,$info2;
//Posicion of player
$x1=getx("unit",1);
$y1=gety("unit",1);
$z1=getz("unit",1);
$x2=$x1;
$y2=$y1;
$z2=$z1;
//height of eyes of player
$y2+=16;
//rotation of player
$yaw=getyaw("unit",1);
$pitch=getpitch("unit",1);
//zoom value
$radius=500;
//Position of camera
$x2-=((sin($yaw)*$radius)/100);
$z2+=((cos($yaw)*$radius)/100);
$y2+=-((sin($pitch)*$radius)/100);
$info1=create("info",40,$x2,$z2);
setpos "info",$info1,"self",$y2,"self";
//Position of the info (double spacing)
$x2-=((sin($yaw)*$radius)/100);
$z2+=((cos($yaw)*$radius)/100);
$y2+=-((sin($pitch)*$radius)/100);
$info2=create("info",30,$x2,$z2);
setpos "info",$info2,"self",$y2,"self";
//if (viewline($x1,$y1,$z1,$x2,$y2,$z2)==0) {
//          msg "View blocked!";
//} else {
seqstart;
setcam 0,$info1;
cammode 0,1,"info",$info2;
seqend 5000;
//}
}
script=end


But sorry I still think you won't understand it

alt Re: My Stranded

bezmolvie
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The old version of the massive mod was installed before i knew how to script, and i began to build up from scratch. The new version won't be implanted till it's finished because of builders additude twords muilti- person working. I think you know why I want to combine mods. And i'm still making my own items. Blood: model somthing like a wood tunnel with a ladder if you can, i'll do the scripting. Dkhts, I need the graphics...
2× editiert, zuletzt 03.09.08 22:26:02

alt Re: My Stranded

DontKnowToScript
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Bloodshot hat geschrieben
The old version of the massive mod was installed before i knew how to script, and i began to build up from scratch. The new version won't be implanted till it's finished because of builders additude twords muilti- person working. I think you know why I want to combine mods. And i'm still making my own items. Blood: model somthing like a wood tunnel with a ladder if you can, i'll do the scripting. Dkhts, I need the graphics...

what "graphics"?
oh hudajan,thanks for the translation
EDIT:i tested,how do i make you can zoom and shoot in the same time?
1× editiert, zuletzt 04.09.08 13:27:43

alt Re: My Stranded

HudaJan
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graphics means model and icon. Model is shotgun already in all gfxs folders but there is missing icon.
About the sniper, it is possible, but it is very difficult, you should give it up, sorry...

alt Re: My Stranded

DontKnowToScript
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nvm,so we dont have zoom.
EDIT:i've made concrete,which will be needed for some buildings.its made from paste and water,or from paste and a watersource near.if u leave it a day in the inventory,it will get dry and disappear.

alt Re: My Stranded

DontKnowToScript
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whats the new version features?
EDIT:bloodsheder,can u make a model of gray concrete?
(like the dough,just a gray one)
EDIT 2:and i need a soup model...
2× editiert, zuletzt 06.09.08 10:29:21
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