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Is there any way I could fix this bug? Or is it a problem in the code and couldn't it be changed?
titan has written
I've been making a dungeon with different floors, and I found a problem. Whenever I create a unit and set it's position far above the floating object, it will fall into that object and get stuck. The next link shows this problem: http://s238.photobucket.com/albums/ff161/giantguido/?action=view¤t=bug.jpg&newest=1
Is there any way I could fix this bug? Or is it a problem in the code and couldn't it be changed?
Is there any way I could fix this bug? Or is it a problem in the code and couldn't it be changed?
you cant place units over objects
they can only be placed on island itself
![](img/smiles/confused.gif)
thats no bug
you just raised terrain border
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seqfade 40,43000,0,0,0,2; 	setcam 40,9; 	movecam 40,50000,10; 	seqfade 47,50000,0,0,0,1; 	 	seqfade 50,53000,0,0,0,2; 	setcam 50,11; 	movecam 50,60000,12; 	seqfade 57,60000,0,0,0,1; 	 	seqfade 60,63000,0,0,0,2; 	setcam 60,13; 	movecam 60,70000,14; 	seqfade 67,70000,0,0,0,1; 	 	seqfade 70,73000,0,0,0,2; 	setcam 70,15; 	movecam 70,80000,16; 	seqfade 77,80000,0,0,0,1;	 	 	seqflash 80,0,0,0,0.01; 	seqevent 80,"start"; 	seqend 0; }
The game crashes and says memory access violation. Just thought you might wanna know.
![](img/smiles/rolleyes.gif)
http://i50.tinypic.com/2d14heb.jpg
btw game is awsome
lint35 has written
I found a bug, if you open the menu map in the map editor and click on the edit map then go to scripts and copy the camera positions like:
The game crashes and says memory access violation. Just thought you might wanna know.
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seqfade 40,43000,0,0,0,2; 	setcam 40,9; 	movecam 40,50000,10; 	seqfade 47,50000,0,0,0,1; 	 	seqfade 50,53000,0,0,0,2; 	setcam 50,11; 	movecam 50,60000,12; 	seqfade 57,60000,0,0,0,1; 	 	seqfade 60,63000,0,0,0,2; 	setcam 60,13; 	movecam 60,70000,14; 	seqfade 67,70000,0,0,0,1; 	 	seqfade 70,73000,0,0,0,2; 	setcam 70,15; 	movecam 70,80000,16; 	seqfade 77,80000,0,0,0,1;	 	 	seqflash 80,0,0,0,0.01; 	seqevent 80,"start"; 	seqend 0; }
The game crashes and says memory access violation. Just thought you might wanna know.
If it starts from words: on:start{
then it calls itself many times, and memory access violation garanteed.
if i make a map at editor then go to options and test it and then when im testing i press esc but not pressing yes or no
instead pressing f12 (end testing mode) then stranded 2 chrashes and gives an error message
edit:
missed sry i writed wrong i mean after pressing f12 then if i press the no button then stranded 2 chrashes and gives an error message
one day i played S2 in romdon sland in easy i set a trap and i sleeped in next day i found a SCORPION ! o.O
![](img/smiles/halfhead.gif)
as I see that the map in menu is all black?
edited 1×, last 11.06.10 06:09:50 pm
Stranded lagged and shot down. Then i got blue screen and after that my computer shot down.
Now i opened it up. And my computer found an old spot where there were no problems, so now some of my programs and files are deleted...
Maybe i should had downloaded the Stranded II windows 7 fix?
EDIT: Sorry, only icons on my desktop is deleted, and moved.
EDIT_2: The windows 7 fix didn't work, crashed again. I would like to hear if any of you guys have the same problem, du your Stranded II crash too?
edited 1×, last 04.07.10 09:22:38 pm
Problem is, when there are no eagles, your tower will shoot the eagles nest and the arrows do no damage, so over time, tons of arrows accumulate. I picked up about 3500 after I left the tower on its own for a few days. Causes MAJOR lag if left alone for a while.
Having a separate entry for arrows from a defense tower might be a good idea, such that they never survive after being used. Either that or a feature where you have to load the tower with arrows so that you can't just farm the tower for thousands of good arrows.