!4 COMMANDLINE: Using windowed mode
Loading Fonts
Loading Interface
Loading Materials
Loading Stuff
Loading Objects
Loading Units
Loading Items
Loading Infos
!0 ****************************************************************************************
!0 Welcome to Stranded II
!0 You are playing version 1.0.0.1
!0 Web:
www.stranded.unrealsoftware.de
!0 Mail:
- Email address (only visible with login) -
!0 ****************************************************************************************
Loading Map
Loading Colormap
Loading Heightmap
Loading Grassmap
Loading Objects
Loading Units
Loading Items
Loading Infos
Loading States
Loading Scripts
Loading Environment
Loading Done
Initialing
Generating Terrain
Saving Map
Saving Colormap
Saving Heightmap
Saving Grassmap
Saving Objects
Saving Units
Saving Items
Saving Infos
Saving States
Saving Scripts
Saving Done
Loading Map
Loading Colormap
Loading Heightmap
Loading Grassmap
Loading Objects
Loading Units
Loading Items
Loading Infos
Loading States
Loading Scripts
Loading Environment
Wave Spawns (PreCleanup): 265
Wave Spawns: 45
Loading Done
!1 PARSE (EVENT): start @ -1,0
Loading Res.: gfx\hammer.b3d (Type: 3, Mode: 1)
Loading Res.: gfx\shelter01.b3d (Type: 3, Mode: 1)
Loading Res.: gfx\buildplace.b3d (Type: 3, Mode: 1)
Loading Res.: sfx\speech\buildingsite2.ogg (Type: 2, Mode: 1)
Loading Res.: gfx\leaf.b3d (Type: 3, Mode: 1)
!1 PARSE (EVENT): build_finish @ 1,2
!1 PARSE: build_finish @ 1,2
!1 PARSE: build @ 1,2 (buildings.inf-script)
Loading Res.: gfx\fire02.b3d (Type: 3, Mode: 1)
Loading Res.: sfx\speech\buildingsite3.ogg (Type: 2, Mode: 1)
!1 PARSE (EVENT): build_finish @ 1,4
!1 PARSE: build_finish @ 1,4
!1 PARSE: addstate @ 1,4
!1 PARSE: build @ 1,4 (buildings.inf-script)
Loading Res.: gfx\storage.b3d (Type: 3, Mode: 1)
Loading Res.: gfx\trunk.b3d (Type: 3, Mode: 1)
Loading Res.: gfx\vine.b3d (Type: 3, Mode: 1)
!1 PARSE (EVENT): build_finish @ 1,6
!1 PARSE: build_finish @ 1,6
!1 PARSE: build @ 1,6 (buildings.inf-script)
!1 PARSE: iskill_str @ -1,0 triggered by event command
Loading Res.: gfx\mushroom03.b3d (Type: 3, Mode: 1)
Loading Res.: gfx\bread.b3d (Type: 3, Mode: 1)
Loading Res.: gfx\arrow_poison.b3d (Type: 3, Mode: 1)
Loading Res.: gfx\cookie.b3d (Type: 3, Mode: 1)
!1 PARSE: use @ 1,6
!1 PARSE (EVENT): sleep @ -1,0
!1 PARSE: sleep @ -1,0
Loading Res.: sfx\speech\positive2.ogg (Type: 2, Mode: 1)
Saving Map
Saving Colormap
Saving Heightmap
Saving Grassmap
Saving Objects
Saving Units
Saving Items
Saving Infos
Saving States
Saving Scripts
Saving Done
!1 PARSE: changeday @ 0,0