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on:hit { 	$health=health("self"); 	if($health<=25) { 		ai_mode currentid(), "flee", "unit", 1; 	} }
on:hit { 	$health=health("self"); 	if($health<=25) { 		ai_mode currentid(), "flee", "unit", 1; 	} }
on:hit { 	$health=health("self"); 	if($health<=25) { 		[b]$tmp=random(1,4); 		if($tmp > 2) {[/b] 			ai_mode currentid(), "flee", "unit", 1; 		[b]}[/b] 	} }
on:hit { 	$health=health("self"); 	$tmp=random(1,4); 	if($health<=15) { 		if($tmp > 1) { 			ai_mode currentid(), "flee", "unit", 1; 		} 	} 	elseif($health<=20) { 		if($tmp > 2) { 			ai_mode currentid(), "flee", "unit", 1; 		} 	} 	elseif($health<=25) { 		if($tmp > 3) { 			ai_mode currentid(), "flee", "unit", 1; 		} 	} }
### Grenade id=127 name=Grenade group=weapon icon=gfx\grenade.bmp model=gfx\clod.b3d color=0,1000,0 behavior=killthrow mat=metal weight=50 info=an explosive grenade healthchange=0 damage=120 script=start on:attack1 { 5 second timer script goes here on:timerend { explosion script goes here script=end