Forum

> > CS2D > General > CS2D Max - Suggestions
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch CS2D Max - Suggestions

1.352 Antworten
Seite
Zum Anfang Vorherige 1 249 50 5167 68 Nächste Zum Anfang

alt Re: CS2D Max - Suggestions

Reaper
User Off Offline

Zitieren
DC: at least someone get banned from a 0.1.0.7 server without friendy fire activate, reason: to many teamkills (automaticly ban)

I will try to trace it back by time.

alt Re: CS2D Max - Suggestions

KimKat
GAME BANNED Off Offline

Zitieren
When someone is leaving a construction server. It seems that when they've built lots of stuff, those buildings seem to register at the admin or anyone else if it's a dedicated server.

So when a player has left the server and has built lots of stuff before leaving, all the buildings turns to someone elses. And sometimes it affect the money, if someone dies on the barb wire/force gate that someone transferred to me somehow ... I get the debt and lose 3000$ money. The one who really should get the debt is $undefined and not anyone on the player list.

I really hope that will get fixed with time.

alt Re: CS2D Max - Suggestions

DC
Admin Off Offline

Zitieren
oh the problem is very simple. and it makes no difference if it is a dedicated server or not. it is is caused by the fact that I don't delete those buildings when a player leaves.

this is how it happens:
• a player joins the server and the server assigns id 1
• the player builds stuff (barbed wire, gate fields)
• the player leaves but his buildings are still there
• a new player joins. since id 1 is now free again, he will get id 1!
• however there are still the old buildings. and those buildings are built by a player with id 1
• as soon as someone gets killed by one of these buildings, the new player will get the money and the score because he is the player with id 1

two possible solutions:
1 - set the "built by"-id of buildings to zero when someone leaves. so no one will get the money etc. for those buildings.
2 - just remove the buildings when someone leaves (of course walls and barricades can stay)

it will be fixed with the next release of course.

alt Re: CS2D Max - Suggestions

Reaper
User Off Offline

Zitieren
The construction mode should be more configurable.

As example you should be able to decide how many buildings of one kind can be built.

I had more ideas, by I forget them

alt Re: CS2D Max - Suggestions

KimKat
GAME BANNED Off Offline

Zitieren
I would prefer solution one. Perhaps both, put them both as option just incase someone changes their mind. Maybe some more buildings aswell?

I suggest a gun and missile turret, if that's even possible to create. If not, it's a shame. But as you said before only you add these crazy things.

Anyway good luck DC.

alt Speed & Blood

Seart
User Off Offline

Zitieren
I have got two suggestions about blood and speed:

1. I prefer that blood should not appear when you shoot on a friend, excluded when friendly fire is on (like in 3D cs).
2. The speed with primary weapons are just, but I find the speed difference between primary and secondary are to apart. The velocity with secondary weapons (included knife) should be reduced a bit.

Can someone give me right?

alt Re: CS2D Max - Suggestions

Reaper
User Off Offline

Zitieren
Knife movement has to be fast, otherwise you can't knife a player before he is able to reload his weapon.

alt Re: CS2D Max - Suggestions

Seart
User Off Offline

Zitieren
Reaper hat geschrieben
Knife movement has to be fast, otherwise you can't knife a player before he is able to reload his weapon.

I did not mean the speed of weapon but the speed of running with it.

alt Re: CS2D Max - Suggestions

Reaper
User Off Offline

Zitieren
Seart hat geschrieben
Reaper hat geschrieben
Knife movement has to be fast, otherwise you can't knife a player before he is able to reload his weapon.

I did not mean the speed of weapon but the speed of running with it.


I know, and the running speed is important to catch the other player.

and btw. don't talk about the fucking movement speed
1× editiert, zuletzt 16.08.08 20:50:43

alt Re: CS2D Max - Suggestions

KimKat
GAME BANNED Off Offline

Zitieren
Seart hat geschrieben
I have got two suggestions about blood and speed:

1. I prefer that blood should not appear when you shoot on a friend, excluded when friendly fire is on (like in 3D cs).
2. The speed with primary weapons are just, but I find the speed difference between primary and secondary are to apart. The velocity with secondary weapons (included knife) should be reduced a bit.

Can someone give me right?
I know a much better improvement idea on this part, by making every weapon have a small amount of weight. What I mean is when you buy a weapon it has a unique weight. This will probably be better to level the speeds of movements in MAX. For example, you buy a scout, and drop all your other weapons. You run faster, because you dropped some weight.

The plan is, you gain weight when you receive/buy a new weapon for example, usp. The usp will have the unique weight of let's say 0,2 kilo. And then you recieve/buy a primary rifle for example m4a1, and the amount of weight increases with every item you have on so the m4a1 add 0,8 kilo. And all grenades equipped should be about 0,7 kilo in weight. And then, it'll all calculate to the total of all the weapons you carry and end up to the amount of the unique weapons weight: 1,7 kilo in this case (m4a1, usp, and all grenades equipped [1x HE, 2x Flash, 1x Smoke Grenade and 1x Flare].)

I think that's a good idea, that idea already exists in a game I know of, called Joint Operations: Typhoon Rising. Every weapon has it's unique weight. When purchased you'll see how much you weigh in kilos displayed in the "armory." But in CS2D it could perhaps be displayed in the buy menu or just showed on a simple message, whenever you drop or buy a new weapon.

I have noticed that even if I have on full gear, I could simply buy a weapon which I run faster with and the gear doesn't matter i could go bomb the opposition and come back just as fast. But if this weight idea is implemented it would be quite possible to decrease those incidents.

Might sound odd, but I think it'll even the speeds in CS2D max.
2× editiert, zuletzt 17.08.08 12:53:48

alt Re: CS2D Max - Suggestions

Lee
Moderator Off Offline

Zitieren
@Kimkat, if you'll notice the original purpose of the Knife was not to make the game into a RPG, it was added so people can rush to spots faster. Basically your plan to have accumulative weighing method defeats the whole purpose of the game...

alt Re: CS2D Max - Suggestions

AnimA
User Off Offline

Zitieren
@KimKat, I think that idea is kind of stupid, most of the people here giving suggestions for CS2D Max are just giving more and more reasons to make the game not fun, and stupid.

alt Re: CS2D Max - Suggestions

KimKat
GAME BANNED Off Offline

Zitieren
Anyway I think it's a great idea. It's only a suggestion though, and it's not stupid.

I'll leave the suggestion as it is then. Since nobody cares for it yet. So basicly you will run around without this method, being fully equipped and still run faster than someone else who probably just has knife.

Well, lol. Fine.

alt Re: CS2D Max - Suggestions

Reaper
User Off Offline

Zitieren
At first nobody cares, if he is caryying a pistol or not. This stuff is so lightweight that it doenst affect your movement speed. And assault rifle isn't very heavy to, I was able to move in the same speed carrying an Steyr AUG and a Glock as without them. The only things which may slow you down is other gear like Kevlar vest or backpacks. Ok and probally a heavy machine gun like the MG 74. The only thing which makes you slow down is that you have to look through the visor while aiming someone/something.

Back to the game, I dont want to drop all my weapons to be able to use my knife in a usefull way/case.

alt Re: CS2D Max - Suggestions

DC
Admin Off Offline

Zitieren
the idea isn't good. at least not for this game. most players wouldn't like this I think.

It has to be like it already is. only the weapon in your hand influences the speed. the possibility to be faster by just selecting the knife is a very important point for gameplay. It would make the gameplay much slower and worse if you would not have this possibility. and if you read this thread before you might have noticed HOW MANY FUCKING FUCKERS FUCKING COMPLAIN ABOUT FUCKING SLOW MOVEMENT...

no way.

alt Re: CS2D Max - Suggestions

Seart
User Off Offline

Zitieren
Ok but my idea about the blood should be fulfilled? blood should not apear when you shoot on friends when ff is not on.
Zum Anfang Vorherige 1 249 50 5167 68 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht