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alt Re: CS2D Max - Suggestions

Lee
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that d be nice for a ctf mod so you can spawn closer to the point you captured but i don't think we are gonna have ctf lol

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KimKat
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Will there be a automatic waypoints generator in the new CS2D max map editor? - And will there be a briefing editor?

If so that would be awesome.

Even though the automatic waypoints would be hard to generate, as I realize now. The waypoints could easily screw up. But what about the briefing editor?

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Player
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KimKat hat geschrieben
Will there be a automatic waypoints generator in the new CS2D max map editor? - And will there be a briefing editor?

If so that would be awesome.

Even though the automatic waypoints would be hard to generate, as I realize now. The waypoints could easily screw up. But what about the briefing editor?


The ''briefing editor'' seems like a good idea to me.
Maybe an option to edit/view the briefing editor of your map in the map editor system.

alt Re: CS2D Max - Suggestions

KimKat
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The ''briefing editor'' seems like a good idea to me.
Maybe an option to edit/view the briefing editor of your map in the map editor system.
Basicly DC had this planned for his earlier version of CS2D. Although he probably had no time to make it back then, that's why I'm bringing it up again.

alt Re: CS2D Max - Suggestions

DC
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there will be no briefing editor because this would be too much work. sounds strange but its true. I would have to write a multiline textfield which is a pretty complex thing...
I might add a function which launches the texteditor of windows and opens the briefing file with it.

and good news about waypoints: there will be no waypoints
bots don't need them anymore and it works pretty good. they still have problems with teleporters but I hope that I can fix it...

alt Re: CS2D Max - Suggestions

KimKat
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How the...

So you mean there will be algorithm like they have in CS:S, or am I just dreaming again?

Anyway I look forward to see this bot feature, it sounds nice.

I like the briefing launcher idea.

alt Re: CS2D Max - Suggestions

DC
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its much simpler in cs2d since it is 2d not 3d
simple A* pathfinding algorithm (watch the cs2d max hostage video on youtube). I just used waypoints to make the path finding faster in the old cs2d but it seems to be fast enough without waypoints too.

fact is: you can play with bots on EVERY map without any waypoints in cs2dmax

alt Re: CS2D Max - Suggestions

KimKat
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That sounds nice.

Still possible to add another super weapon?
If so, banana bomb. Just for the lolz. Got the idea from Worms Armageddon.

I think it should be a banana that divides into a cluster like weapon. I think it should be somewhat related to the HE, but divided into 3.

alt Re: CS2D Max - Suggestions

DC
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DC hat geschrieben
indeed! it's my job to add senseless and weird stuff not yours! I'll accept only serious suggestions here!


shut the fuck up please!

alt Re: CS2D Max - Suggestions

KimKat
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Alright. I failed...
But you gotta agree that my idea was pretty fun.

I guess DC do what DC does. Anyways good luck, DC.

alt Re: CS2D Max - Suggestions

KimKat
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Redemption hat geschrieben
Nevermind...

lol your Idea did fail]

But it was a suggestion right?
Well, if it wasn't a suggestion I wouldn't post it here I guess. A suggestion can also be a idea, kind of.

I have got another suggestion. About the scripts + commands, it would be great if you could write a "help" command in the console, so it displays each available command and shows a description what it does. It would be good to have just in case. It could show also those hidden commands like "mapinfo" and "resinfo."

But perhaps this could be decided later on, or not.

alt Re: CS2D Max - Suggestions

Lee
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And for the A*, which heuristic algorithm are you using to determine the total path cost?

alt Re: CS2D Max - Suggestions

DC
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I have no idea what you are talking about. there is no cost system since every tile has the same cost. I'm just increasing the cost per tile.
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