This is my bug! But ago I saw any bug. Button bug, trigger bug and more.
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CS2D General Little bug of CS2DLittle bug of CS2D
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This is my bug! But ago I saw any bug. Button bug, trigger bug and more.
And you're showing us an invisible object? I can't see that invisible barricade on your image.
StirlizZ-Fapicon has written
All right man, this is old well-known bag of map. Map is es_city_escape. This image has been removed at start by trigger_start, but you joined after removing so you see it again. I have no idea why DC don`t fix it.
this doesn't seem to be true.
I can't re-construct that behavior. trigger start works properly on my simple test map and the entity states are transmitted properly to players that join later (so an image connected with trigger_start is hidden for them as well, broken windows are broken etc.).
@topic: Maybe the when the server is loading the map the clients have not connected yet -- causing the misfunction of some start triggers on mapchange.
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