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if sample==nil then sample={} end sample.classes={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) 	menu(id,"Weapon Classes,Class1|Mac 10+Elite+He,Class2|M4a1+Deagle+flashbang ,Class3|Scout+flashbang+He,Class4|AWP+He+Flashbang+m3,") end ----------------------- -- TEAM -> CLASS -- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) 	if (team>0) then 		sample.classes.classmenu(id) 	end end ----------------------- -- SERVERACTION -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) 	sample.classes.classmenu(id) end ----------------------- -- CLASS SELECTION -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) 	if (menu=="Select your Class") then 		if (sel>=0 and sel<=7) then 			sample.classes.class[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) 	-- Class1 	if (sample.classes.class[id]<=1) then 		parse('equip '..id..' 23 ') 		parse('equip '..id..' 5 ') 		parse('equip '..id..' 51 ') 		parse('equip '..id..' 58 ') 	end 	-- Class2 	if (sample.classes.class[id]==2) then		 parse('equip '..id..' 32 ') 		parse('equip '..id..' 3 ') 		parse('equip '..id..' 52 ') 		parse('equip '..id..' 58 ')		 	end 	-- Class3 	if (sample.classes.class[id]==3) then parse('equip '..id..' 33 ') 		parse('equip '..id..' 52 ') 		parse('equip '..id..' 51 ') 		parse('equip '..id..' 58 ') 	end 	-- Class4 	if (sample.classes.class[id]==4) then 		parse('equip '..id..' 34 ') 		parse('equip '..id..' 10 ') 		parse('equip '..id..' 51 ') 		parse('equip '..id..' 52 ') 	end end ----------------------- -- NO BUYING -- ----------------------- addhook("buy","sample.classes.buy") function sample.classes.buy() 	return 1 end ----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","sample.classes.walkover") function sample.classes.walkover(id,iid,type) 	if (type>=61 and type<=68) then 		return 0 	end 	return 1 end ----------------------- -- NO DROPPING -- ----------------------- addhook("drop","sample.classes.drop") function sample.classes.drop() 	return 1 end ----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.classes.die") function sample.classes.die() 	return 1 end