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English Isometric (2.5D) Voxel Engine

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old Re: Isometric (2.5D) Voxel Engine

SQ
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user Alpha Beta has written
Do you have any new progress? It looks/looked good until now.

Well, I only came up with a method to reduce the memory within voxel lists.
I still have a problem with real-time lighting.

At the moment I'm not programming because of other stuff that bothers me lately.

I thought to use this engine in worms3D/3rd person shooter game.

old Re: Isometric (2.5D) Voxel Engine

Mechanolith
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Well, i don't understand a single thing about engine and advanced programming, but when i saw this image:
IMG:https://img233.imageshack.us/img233/3382/hugeterrain.png


I instantly thought about Minecraft, a game like Stranded or Minecraft, with pixelart-like graphics would amazingly fit this imo.

old Re: Isometric (2.5D) Voxel Engine

SQ
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user Mechanolith has written
I instantly thought about Minecraft, a game like Stranded or Minecraft, with pixelart-like graphics would amazingly fit this imo.

I would never work detailed 3D pixel art, that's obviously too much.

old Re: Isometric (2.5D) Voxel Engine

SQ
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Minigolf Madness 2...5, anyone? Joke. Stop suggesting.
It's on-hold right now as I have to do other stuff.

Even though, I'm going to continue on this, I need someone work on graphics/images, can't really find experienced people for that role.

old Re: Isometric (2.5D) Voxel Engine

SQ
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Makes images for voxel engine is as much as doing artwork.
I'll need to construct all that into 3D pixel objects.

So yeah, textures, however first I would need to have some sort of concept arwork of the game look, which is hard to make.
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