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Englisch Beta 0.1.2.0 Suggestions & Ideas

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alt Re: Beta 0.1.2.0 Suggestions & Ideas

EpicCrisis
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user Kurumi hat geschrieben
This thread is pointless...


You created this thread and you said it's pointless. Maybe DC did use some of the suggestion stated by the community.

I guess DC will not add another weapon in the next release. So talk about weapons is pointless and DC already added a new equipment(gas mask).

NPC way of moving need to be improved. Also the bug/glitch where NPC will disappear or won't shoot at you needs to be fixed.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

8balldandy
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user EpicCrisis hat geschrieben
user Kurumi hat geschrieben
This thread is pointless...


You created this thread and you said it's pointless. Maybe DC did use some of the suggestion stated by the community.

I guess DC will not add another weapon in the next release. So talk about weapons is pointless and DC already added a new equipment(gas mask).

NPC way of moving need to be improved. Also the bug/glitch where NPC will disappear or won't shoot at you needs to be fixed.
i never seen that glich

alt Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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user palomino hat geschrieben
No, you can use both. There are different NVG types, why you think none of them are usable with gas masks?


Never mind for that.

Also maybe DC can add sunglasses (Not buy-able) It does blind you but not for too long with it.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Navy Seal
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One thing that i find a pain in the ass and bloody annoying is that the image() function in lua places images based on the center of the image. Also scaling is done based on the center of the image.

It would be much easier for dynamic healthbars to let placing be done on the topleft corner. This way you can easily scale from 0 - 1.0 in a linear way, without having to reposition the image.

There should be an option in the image() function wether to place the image in the topleft corner or place it in the center.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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user Navy Seal hat geschrieben
One thing that i find a pain in the ass and bloody annoying is that the image() function in lua places images based on the center of the image. Also scaling is done based on the center of the image.

It would be much easier for dynamic healthbars to let placing be done on the topleft corner. This way you can easily scale from 0 - 1.0 in a linear way, without having to reposition the image.

There should be an option in the image() function wether to place the image in the topleft corner or place it in the center.


One of the most useful ideas in this thread, honestly.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

oxytamine
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user Navy Seal hat geschrieben
One thing that i find a pain in the ass and bloody annoying is that the image() function in lua places images based on the center of the image. Also scaling is done based on the center of the image.

I wonder how do you want it to work? One of the most useless ideas here.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

VAU
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The M3 Skin is Not like the real M3, Change that pls, and make
Also a Little Change: when shotgun is reloading, make , that the Players Hand is boing back- and forwards by reloadins, that Looks more realistic, such changes you can do by all weps...

alt Re: Beta 0.1.2.0 Suggestions & Ideas

ParaBolt
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*Cough* Another Suggestion *Cough*

Just wanna say that for trigger_delay we need to state time in seconds. If possible please turn it to milliseconds. We can use it for making images blink rapidly and some other functions too.

Also a entity for info_buyzone will also be useful. Such as if info_buyzone is placed on a map, the CT / T spawn areas which have its own buyzone gets nullified. So in order to buy stuff, players will have to move towards the buyzone. It can be useful in case of escape maps.

Regarding weapons ..... well ..... they add spice to the game. Any game no matter how good it is might never last forever if it is not constantly updated and new things are not added. Since CS2D has variety of maps and mods. The only other thing that can changed are its weapons i suppose. IDK whether we can add weapons using Lua or not but if it can be incorporated somehow like a function for weapon where we define its damage, give a source image to be used in-game, etc. Like in HL-Based Mods, we can add new weapons using AMX Mod X.

Mhmm and i think the vortigaunts are a bit weird..... Original HL vortigaunts have near perfect aiming. You strafe in front of them yet they'll get you. Only solution is killing them before they strike or hide behind a wall when they do strike. So they should have a bit more perfect aim. Also when we shoot vortigaunts in CS2D, it stops charging and again recharges from beginning. Try it. Just keep shooting slowly one bullet at a time. It will not hit back even once. I think the charging of vortigaunts should be continued even after it gets hit by bullets.

Oops did I say one suggestion?!
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