By TYPE I mean, Seal Team 6 or GIGN. I have a different sound dedicated to all types of Terrorists and Counter-Terrorists within the game, but I'm not sure what the LUA function or command is.
Looking at the SMOD Server LUA coding provided with the SMOD mod, I've noticed something involving different looks of CT and T. But when I tried to make it run a sound file, it wouldn't run.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
addhook("spawn","pl_spawn") function pl_spawn(id) 	if (player(p,"team")==1) then 		elseif (player(p,"look")==0) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/t_phoenix.wav") 		elseif (player(p,"look")==1) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/t_leet.wav") 		elseif (player(p,"look")==2) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/t_arctic.wav") 		elseif (player(p,"look")==3) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/t_guerilla.wav") 		end 		end 	 function pl_spawn(id) 	if (player(p,"team")==2) then 		elseif (player(p,"look")==0) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/ct_st6.wav") 		elseif (player(p,"look")==1) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/ct_gsg9.wav") 		elseif (player(p,"look")==2) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/ct_sas.wav") 		elseif (player(p,"look")==3) then 		parse("sv_sound2 "..id.." sfx/mod/spawn/ct_gign.wav") 		end 		end
What needs to be edited, removed, or possibly added?
edited 2×, last 19.07.10 10:00:49 pm