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@dizziness: there is multiplayer. round based multiplayer.
no need for a poll because a poll will not change what I just said. it will not magically change thousands of lines of code and script to work in a real time multiplayer mode. again: realtime multiplayer wont happen. PLEASE stop suggesting it.
1-maybe use the stealth ninja (and change that in missions i only lasts like 5 seconds) to sneak around alarm sensors
2-also really great would be a single player game like Angry Birds. This game would be also great to train with the weapons
3-lasty (im not sure if you already thought about that) it would be awesome if there was something like sparks which are deadly (also for singleplayer)
I also found an command that is missing, its getobjectname(id) and setobjectname(id,name) the object name has not to be set, but it is important if i want to script and second item that only attacks one object.
I think its not possible to do it at the moment
You could create a 'singleplayer' game by changing the contents of the usgn.dat file... However, that is kinda annoying because you have to change it again when you want to do multiplayer.
![](img/smiles/rolleyes.gif)
![cc cmd](img/i_codehelp.png)
"cc.shieldgen.gen.id" for example.
![cc cmd](img/i_codehelp.png)
![cc cmd](img/i_codehelp.png)
also i already read the tutorial on how to create missions
![](img/smiles/bigsmile.gif)
my question is will you make it possible use the random map generator(would be good if it would be a endless singleplayer game) or even to make it possible to leave the map the same for every level (would be good to save memory). Maybe you could make a standard line into every XXX.lua what map to load and if this line is empty it will be a random map
edit i think cc needs a bit more terrain features, like trees are objects and can only be destroyed completely. If fire is near a tree the tree burns (that would be an awesome effect). Moreover it would be cool if the terrain style could change eg. a player uses winter, the terrain gets covered with snow. (but i dont know if that causes lags)
and i think in cc should be the pissibility to script own map generators (like randomly generate a city with many highrise buildings or generate a more even terrain)
Edit 5 i think a new collision function is needed which returns x y were the image collided. Its needed to give bars physics.
edited 5×, last 09.09.11 04:30:29 pm
![](img/smiles/xlaugh.gif)
![user](img/i_friend.png)
Zombie Mode, ![](img/smiles/xlaugh.gif)
![](img/smiles/xlaugh.gif)
or a zombie infection weapon call in thingy!! Storage crate from helicopter comes and zombies come out of it and rape shit.. like in Resident Evil!
![](img/smiles/bigsmile.gif)
Maybe an idea for a CC weapon/item/misc maker?
![user](img/i_friend.png)
![user](img/i_friend.png)
Zombie Mode, ![](img/smiles/xlaugh.gif)
![](img/smiles/xlaugh.gif)
or a zombie infection weapon call in thingy!! Storage crate from helicopter comes and zombies come out of it and rape shit.. like in Resident Evil!
![](img/smiles/bigsmile.gif)
LOL
![](img/smiles/bigsmile.gif)
The ability to speak with alianced players, teamchat
aswell as the ability to see what weapons the current playing freind has. its good to help him
![user](img/i_friend.png)
today we played cc with 6 players. we made 3 teams (2*2*2 i mean the colors) it was really fun but i noticed some things that could be implemented.
The ability to speak with alianced players, teamchat
aswell as the ability to see what weapons the current playing freind has. its good to help him
The ability to speak with alianced players, teamchat
aswell as the ability to see what weapons the current playing freind has. its good to help him
Yea, it would be usefull.
Teamchat based by color, and allianced players weapon cells to the left, just like yours, but smaller and nick of the player at the top.
I think implement teamchat by color would be not so hard to DC, and maybe he allready did that.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![](img/smiles/wink.gif)
Plus: Concerning teams - the ability to share weapons within a team
![](img/smiles/par-t.gif)
I hope all this is somehow feasible
![](img/smiles/rolleyes.gif)
addinfo("info")
this command can be placed into all weapon scripts and it simply adds an info to the existing infos on the loading screen
i hope you understand
leaves are missing in the editors to make trees look green
edited 2×, last 25.10.11 05:00:52 pm
At first it would be good to add the information that there will be a signal , because people are not sure if there will be a signal (like me when i first used it) and dont use the time with doing somethin else.
Secondly it would be great if you can play a mission while you are waiting to join a multiplayer game, bacause it occurs very often that people want to join a multiplayer game but do not know what they should do while waiting for the game to start
Since you will have played all missions at some time and dont know what to do then, it would be cool to introduce endless missions (e.g doodle jump i know its a bad example, but you can change the tower jumping mission into it)
In order to make endless missions you might need the map generator but it is impossible to use it jet
![user](img/i_friend.png)
doodle jump i know its a bad example
BAD EXAMPLE ?!
Doodly jump in CC would rock hard. Would be really awesome see water coming and me jumping higher and higher. Plus it needs weapon to show your height, this can be done easy btw.
outofscreenarrow(X, Y,[RED],[GREEN],[BLUE])
because it would be good if you want to use it as arrow for a mission. if there are different missions you can use different colors so you dont get confused!