--------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 -
www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
menu(id,"Select your Class,Gun Tank,Flame Tank,Light Tank,Heavy Tank,Repairer,Missle Tank")
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
if (team>0) then
sample.classes.classmenu(id)
end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="Select your Class") then
if (sel>=0 and sel<=6) then
sample.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
end
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
-- Gun Tank
if (sample.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 150")
parse ("setarmor "..id.." 202")
parse ("speedmod "..id.." -5")
tank_1(id)
end
-- Flame Tank
if (sample.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 206")
parse ("speedmod "..id.." 5")
tank_2(id)
end
-- Light Tank
if (sample.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 50")
tank_3(id)
end
-- Heavy Tank
if (sample.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 75")
tank_4(id)
end
-- Repairer
if (sample.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 15")
tank_5(id)
end
-- Missle Tank
if (sample.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
tank_6(id)
end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
return 1
end
-----------------------
-- NO COLLECTING --
-----------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
if (type>=61 and type<=68) then
return 0
end
return 1
end
-----------------------
-- NO DROPPING --
-----------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
function sample.classes.die()
return 1
end
-----------------------
-- Tanks Images --
-----------------------
function tank_1(id)
id=image("path of tank image",0,0,100+id)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
end
end
function tank_2(id)
id=image("path of tank image",0,0,100+id)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
end
end
function tank_3(id)
id=image("path of tank image",0,0,100+id)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
end
end
function tank_4(id)
id=image("path of tank image",0,0,100+id)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
end
end
function tank_5(id)
id=image("path of tank image",0,0,100+id)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
end
end
function tank_6(id)
id=image("path of tank image",0,0,100+id)
imagecolor(id,255,255,0)
imageblend(id,1)
imagealpha(id,0.5)
end
end