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old Re: CS2D Max Suggestions V2

edapt infinite
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Quote
I've always wanted a func_pushable like in the real CS.
You can press e to pull it or just push it.
Settings can be friction,tile/sprite, and size.

old Re: CS2D Max Suggestions V2

Roni
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Quote
edapt infinite has written
I've always wanted a func_pushable like in the real CS.
You can press e to pull it or just push it.
Settings can be friction,tile/sprite, and size.

well they should be be a option that they are breakable so you can use them as baricads in zm_

old Re: CS2D Max Suggestions V2

MiroslavR
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Quote
edapt infinite has written
I've always wanted a func_pushable like in the real CS.
You can press e to pull it or just push it.
Settings can be friction,tile/sprite, and size.

These things may be added later, when DC makes advanced collisions for CS2D...

old Re: CS2D Max Suggestions V2

DC
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I know about this.
please use mp_wpndmg_z1 / mp_wpndmg_z2 only on weapons with zoom and on melee weapons. it doesn't make any sense to use it on other weapons. It's just possible because it would have been a lot of work to block it.

you can convert normal weapons to zoomable weapons this way BUT only the server player will be able to zoom with them. so don't do it. it's an unfair advantage + it may lead to problems with other secondary attack functions.

old Re: CS2D Max Suggestions V2

MiroslavR
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usCS2D needs temporary bans, with selected delay and reason.

√ I.e.: tempban 1(id) 5(minutes) "watch your tone"(reason).

Btw. could you make a command to add shaking for some player?
√ I.e.: shakeplayer 1(id) 3(seconds) 12(intensity)

edited 1×, last 26.05.09 08:13:59 pm

old Re: CS2D Max Suggestions V2

ohaz
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LinuxGuy has written
definitely mute command. mutes annoying player in chat.
and the message shows (you have been muted)
I already did that with a little lua script, so that admins can mute players

old Re: CS2D Max Suggestions V2

Zune5
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mp_wpn_reload - Changes reload times.

Shotgun reloads should be 1 BY 1! I noticed that this hasn't been changed and NEEDS too.

mp_listiptype -
If you don't have rcon
0 = Both can see IP's and USGN
1 = RCon users = IPs and USGN, users can't
2 = Rcon users = IPs and USGN, users can only see USGN ID
3 = All can see USGN and IPs.

Personally the Burstmode makes no sense either. It's not even a burst, needs some work. They shoot in a line, maybe a little inaccurate and not as fast as a "burst mode" would be. Damage should be weakened of course, and time to shoot again for a glock could be a little longer than a deagle, and for the Famas- don't know exactly.

And the reload time for the Five-Seven is ridiculous. Doesn't even match up with the real CS...

old Re: CS2D Max Suggestions V2

KimKat
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DC has written
lol. certainly not @ shaking thing
There is already a quake entity, so why can't you create a shake screen function for a specific player? why is that not possible?
Lol and I made these pics cause I was bored. IMG:https://img35.imageshack.us/img35/3505/darkcorner.gif
//IMG:https://img34.imageshack.us/img34/3994/kimkat.gif


When is guest players being able to see their IP's and USGN ID's shown on servers? I'm referring to "listplayers" command.

old Re: CS2D Max Suggestions V2

lenz-_-
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Quote
KimKat has written
DC has written
lol. certainly not @ shaking thing
There is already a quake entity, so why can't you create a shake screen function for a specific player? why is that not possible?
Lol and I made these pics cause I was bored. IMG:https://img35.imageshack.us/img35/3505/darkcorner.gif
//IMG:https://img34.imageshack.us/img34/3994/kimkat.gif


When is guest players being able to see their IP's and USGN ID's shown on servers? I'm referring to "listplayers" command.


dark corner a.k.a DC that wuz totally random.

old Re: CS2D Max Suggestions V2

horus
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Perhaps a lobby [ante-room? idk what it was called] for some games? Like we could have the host start or close down the server, but only if that person put the lobby on in the settings and if it isn't dedicated [unless you could have an automatic start after like, 5 players or 10 seconds after 4 players join]. This would allow players to discuss rules or conditions [eg. Shotgun only] before the game starts, allowing the host to change certain settings before the round starts. Also, players could [perhaps] preview the map [like spectating without anyone in the server or looking around with the editor] and decide whether or not they wish to download the map. [could be downloaded while in lobby as a choice or automatically depending on some setting] For the choice players, they can be given some time limit [chosen by server host] to decide whether or not they wish to download. Kind of like the StarCraft lobbies before matches...

I predict this'll be shot down for complications...

old Re: CS2D Max Suggestions V2

Tehmasta
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Quote
KimKat has written
DC has written
lol. certainly not @ shaking thing
There is already a quake entity, so why can't you create a shake screen function for a specific player? why is that not possible?
Lol and I made these pics cause I was bored. IMG:https://img35.imageshack.us/img35/3505/darkcorner.gif
//IMG:https://img34.imageshack.us/img34/3994/kimkat.gif


When is guest players being able to see their IP's and USGN ID's shown on servers? I'm referring to "listplayers" command.


do you mean a shake to shake the screen of a player or one to actually shake the player itself. I have made an AMX2D script on the latter:
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init_mod("shake")

shake.var("time",{})
shake.var("mag",{})

function shakes(p)
	local x = math.random(2*shake.mag[p] + 1) - (shake.mag[p] + 1)
	local y = math.random(2*shake.mag[p] + 1) - (shake.mag[p] + 1)
	setpos(p,player(p,"x") + x,player(p,"y") + y)
end
	
	
function adm_shake_admin(p, x, cmd)
	cmd = toTable(cmd)
	if cmd[2] == nil then
		cmd[2] = 0
	end
	if cmd[3] == nil then
		cmd[3] = 1
	end
	if not (tonumber(cmd[1])) then
		msg2(p, "incorrect parameters")
		return nil
	end
	shake.time[tonumber(cmd[1])] = shake.time[tonumber(cmd[1])] + tonumber(cmd[2])
	shake.mag[tonumber(cmd[1])] = tonumber(cmd[3])
	if tonumber(cmd[2]) == 0 then
		shake.time[tonumber(cmd[1])] = -1
	end
end

function adm_shakestop_amdin(p, x, cmd)
	cmd = tonumber(cmd)
	if not (cmd) then
		msg2(p, "incorrect parameters")
		return nil
	end
	shake.time[cmd] = 0
	shake.mag[cmd] = 0
end

function hook_init_shake()
	for i = 1,32 do
		shake.time[i] = 0
		shake.mag[i] = 0
	end
end

function hook_always_shake()
	for i = 1,32 do
		if shake.time[i] ~= 0 then
			shakes(i)
			if shake.time[i] > 0 then
				shake.time[i] = shake.time[i] - 1
			end
		end
	end
end

function hook_leave_shake(p,r)
	shake.time[p] = 0
	shake.mag[p] = 0
end

return shake.name

@shake [id] [time] [magnitude]: shakes a player with id of [id] for a length of [time] FRAMES at a magnitude of [magnitude] pixels
time and magnitude can be left blank which will result in the default.
if time = 0, then the shake will never stop unless either the time is changed or you force stop it

@shakestop [id] : stops the shaking of player with id of [id]

old Re: CS2D Max Suggestions V2

spartan029
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Quote
horus has written
Also, players could [perhaps] preview the map [like spectating without anyone in the server or looking around with the editor] and decide whether or not they wish to download the map. [could be downloaded while in lobby as a choice or automatically depending on some setting]


I Doubt this because then people can just take your maps with out you knowing. Unless DC adds an option to were you can approve the map download. BUT! remember the more we sugesst the more work DC has to do based on what he picks... us

old Re: CS2D Max Suggestions V2

DC
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Quote
what are you talking about? hit them with weapons? how do you do it and when does it occur and how do you see it?

old Re: CS2D Max Suggestions V2

Matsu-Kiri
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Quote
you mean like a melee for all weapons? i guess it could be possible if DC wants to, but depedning on what weapon you have thats how strong the melee damage is, thats how i think it would be fair if he ever added it
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