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CS2D General CS2D Max Suggestions V2 Tehmasta has written
@SG Master Chief
you could easily make that with lua scripting
you could easily make that with lua scripting
oh well sorry then, i [like much of the cs2d community] don't know how to use lua well
Could it work on the HUD possibly? by positioning the sprites/images with X and Y coordinates?
Just displaying a sprite/image (with sprite mode, etc) on center of the screen or maybe some other set position. I want to suggest this feature right now. If it isn't possible now, it might be possible some other time perhaps?
DC has written
Sounds pretty useful. Oh and when I add some server to favorites it doesn't show in the tab, that's more technical problems I guess. That is the second thing I discovered so far.it's not possible now but it is already planned
I just see 1, 2 servers (CS2D servers) on the favorites tab, don't know why.
First info_animation then now add to favorite (tab).
Quote
Until the next version the only way to add servers to the favorites is by klicking on Connect to IP and check the add to favorites box Oh and when I add some server to favorites it doesn't show in the tab, that's more technical problems I guess.
MiroslavR has written
Then I would appreciate if you do something to create explosion on position x, y, with parametres range and power.
Edit: I mean in LUA.
Edit: I mean in LUA.
moreover this has been suggested VERY often already. so please stop repeating it.
Why not make a "/packedmaps" folder and make all the maps packed in zip/rar format and using the filename of the map for example "de_dust" as "de_dust.rar".
That means all content that is used in the map gets added to the zip/rar and transferred into the "/packedmaps" folder and zip/rar are known to be less in filesize, then when player connets to server the server will then give the packed map to the player. And when a player recieves the packed map it auto extracts into CS2D, and player joins server immediately. Now... is that possible?
a server already compresses the current map and all resources when the map is loaded and keeps them in the ram.
which means that there is absolutely no need for your drity zipped folder stuff or whatever
U set position 1, position 2, and when its triggered it just go with set speed to the position 2.
For e.g.:
1) I set moving wall position 1 at wall on the left, and position 2 on the right.
2) I make button
3) I set speed 2 and i uncheck image covers
4) I press button and wall moves like a player (not just on tiles, but it... umm... it drives?)