Zune5 has written
mp_wpnacc - Weapon accuracy. From 1 - 100
mp_wpnrge - Weapon range. Use tiles, 32 x 32.
Also, I was thinking that you made the AWP 1 hit kill for all scopes, but making it inaccurate if it is un-scoped. And if you scope again, it will be 1 hit kill but a little more accuracy. And then Dub scoped would be 100% accuracy.
Also, when you shoot the AWP, you should be un-scoped, and then re-scoped so you can see everything again.
1 more:
When building a...building, you'll notice it says Construction site by A player. However, you have no idea when it will be finished. So like the reloading bar when you have a weapon, maybe you should add this bar to the Building, such as the turret so you know when it will be finished. And adding to that, I already suggested disabling the Construction Site with a command.
mp_wpnrge - Weapon range. Use tiles, 32 x 32.
Also, I was thinking that you made the AWP 1 hit kill for all scopes, but making it inaccurate if it is un-scoped. And if you scope again, it will be 1 hit kill but a little more accuracy. And then Dub scoped would be 100% accuracy.
Also, when you shoot the AWP, you should be un-scoped, and then re-scoped so you can see everything again.
1 more:
When building a...building, you'll notice it says Construction site by A player. However, you have no idea when it will be finished. So like the reloading bar when you have a weapon, maybe you should add this bar to the Building, such as the turret so you know when it will be finished. And adding to that, I already suggested disabling the Construction Site with a command.
I'm going to request to create a ACTUAL door.
Basically, this door opens up, like a real door would (by pressing E)
But lets say another person is about to go through the door, and it's going to unfortunately crash on them. So it should automatically stay open.