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Stranded II General Is moding easy?Is moding easy?
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But if you want to make a "good" Mod ... No it isnt...
It takes lot of time, it is lot of work and you need a good team and test persons for the mod.
@shudokai: you don't really need a good team, test persons etc. look at s2ext: atm, we are 2 persons (mcleaf and me), we don't test each others scripts etc., everyone of us just puts his stuff in, makes the mod work and gives the stuff to the other. principially, any of us could make the mod on his own. (maybe it's better to have a modding team, i don't know...)
It is however boring. And annoying if you don't have any modeling ability whatsoever. But beyond that, the scripting language is easy to pick up, and if you are good at reading broken English, then Google Translator does a good job at "translating" the German scripting information.
Saying modding is hard is probably one of the reasons there are so few English mods. I mean, come on people. You can change damn near anything in the game by just opening up the ini files and changing numbers around. Add in a "script=start" and "script=end" and you *can* change anything (technically the hard coded shit is still hard coded, but oh well, with any luck DC might go open source).
And, if DC ever does go open source, then even source modding is STILL vastly easier than other games. Last time I looked Stranded II was coded with BlitzBasic which is an easy to learn coding language, far easier than C++ (which is what Half-Life 2 uses).
So, yes, modding is easy.
-Builder
It might take a while until you really understand the scripting language, and modelling is complicated at first, too. but if you have practised a while (maybe making some maps) or you have already used other programming languages etc. it's probably very easy to learn some s2scripting.
So Reappy, best try to learn some scripting and go for a map then try changing a few smaller things in the .inf's and adding some new features to units or copy a unit and make it e.g. a trader
Re: Is moding easy?
Guestand erm ....even tho how will we leanr these languaeg?
With Stranded, you don't have any on the fly code check, so you have to run and see you put = instead of ==. Also, scripts interpreter is far from perfect - if you ever tried to put more then two conditions in the if clause, you know what I mean.
For someone with previous coding experience, Stranded is easy to mod. For others I suggest to make maps. On the other hands, changing stats and such is very easy. I personally would preffer one good map then ten mods.
banane has written
relatively easy, yeah. builder 2.0, you are right, but for a person who never modded a game before or programmed something, it's quite hard.
It might take a while until you really understand the scripting language, and modelling is complicated at first, too. but if you have practised a while (maybe making some maps) or you have already used other programming languages etc. it's probably very easy to learn some s2scripting.
So Reappy, best try to learn some scripting and go for a map then try changing a few smaller things in the .inf's and adding some new features to units or copy a unit and make it e.g. a trader
It might take a while until you really understand the scripting language, and modelling is complicated at first, too. but if you have practised a while (maybe making some maps) or you have already used other programming languages etc. it's probably very easy to learn some s2scripting.
So Reappy, best try to learn some scripting and go for a map then try changing a few smaller things in the .inf's and adding some new features to units or copy a unit and make it e.g. a trader
Maenardil
has written
has written
To have fun with Stranded modding, you don't need to be programmer. The only problem is, the scripting language and editor features are poorly documented. In my opinion, it's better to learn a programming language and then come back to scripts. I mean, come on, how can you write a scripts, if you don't know what loop or variable is?
With Stranded, you don't have any on the fly code check, so you have to run and see you put = instead of ==. Also, scripts interpreter is far from perfect - if you ever tried to put more then two conditions in the if clause, you know what I mean.
For someone with previous coding experience, Stranded is easy to mod. For others I suggest to make maps. On the other hands, changing stats and such is very easy. I personally would preffer one good map then ten mods.
With Stranded, you don't have any on the fly code check, so you have to run and see you put = instead of ==. Also, scripts interpreter is far from perfect - if you ever tried to put more then two conditions in the if clause, you know what I mean.
For someone with previous coding experience, Stranded is easy to mod. For others I suggest to make maps. On the other hands, changing stats and such is very easy. I personally would preffer one good map then ten mods.
I think your both a little off. Modding is easy, i've never modded, changed, or sought any programing languages. look at my mod. The scripting language is easy to learn. com'on. Copy and paste is the key to making your first through third items. logic is the key to your fourth.
example-
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script=start (the scirpt will now start ;) ) 	on:use {(if you'd ever [I] played [/I] stranded before you would know what use is. so "On the use") 		addstate "light"; (if you know what a state is... add a state of "light") 	} (ends the "use" condition) script=end (ends the script)
This is the way you learn any language. You look how other people done things, copy then, change it, add a little here, a little there. Good luck, Bloodshot, you'll learn how to code in no time.
Maenardil has written
I'm forced to agree, but I still feel that Stranded II's scripting language is FAR easier than anything else. Bloodshot, your post validate my opinion. I said, "changing stats and such is easy". Your example falls into "and such" category. I don't see a loop or variable, or complicated if statement in your sample piece of code.
This is the way you learn any language. You look how other people done things, copy then, change it, add a little here, a little there. Good luck, Bloodshot, you'll learn how to code in no time.
This is the way you learn any language. You look how other people done things, copy then, change it, add a little here, a little there. Good luck, Bloodshot, you'll learn how to code in no time.
-Builder
Conclusion:
Stranded 2 is the easy
WRCMeister has written
Go take Stranded 2, with its simple syntaxes and east to understand functions, and put that up against LUA, which is from Half-Life 2, or the extremely simple map editor, vs Hammer editor which doesent even work for me.
Conclusion:
Stranded 2 is the easy
Conclusion:
Stranded 2 is the easy
Actually, Lua is Garry's Mod, not Half Life 2. Half Life 2 is coded with C++ (which is more harder than Lua). And Hammer is easy compared to most editing tools. But yea, Stranded 2 is extremely easy.
-Builder
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