But sometimes the issue does not happen, probably because the line width reset somewhere.
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News CS2D v1.0.1.3But sometimes the issue does not happen, probably because the line width reset somewhere.
The Dark Shadow has written
Experiencing new visual bugs while using steam CS2D and DirectX. Some of them happen only if advanced shadow is enabled higher than simple and lighting enabled. Filtered Crosshair is not working properly sometimes. Having issues when minimizing/maximizing while playing CS2D in DirectX mode.
EDIT: Please make DirectX the default option instead of OpenGL, OpenGL is way so laggy that is very unplayable. or at least fix the issues with them.
EDIT: Please make DirectX the default option instead of OpenGL, OpenGL is way so laggy that is very unplayable. or at least fix the issues with them.
The only way to play with directx is to disable fullscreen optimizations, otherwise you'll get some weird alt tab bugs.
@ SQ: There's so many bugs to fix, I hope you didn't ignored my post in bugs topic. Good update.
edited 1×, last 28.11.21 01:36:24 am
Also it's still possible to throw grenades when there are 2 tiles (wall) in diagonal, idk if you know what I mean, but for that you need to aim in a perfect direction. I'll edit this post later with some imgs
This probably won't be fixed. I recommend to not create/use maps with single row diagonal wall tiles unless you enjoy the quirks which come with them.
@ slimK: @ SQ: Do you even know the purpose of fullscreen optimization? Let me ask you question: Would you play any games even the best game but with a 1 second delay meaning after moving your mouse or clicking in real life, it will move in the screen after a second. How fun'd it be? Nobody probably would even enjoy it anymore. It's the same story as CS2D the render latency of OpenGL and (DirectX with disabled fullscreen optimization) are way so laggy and slow. With some help of one of the discord members we debugged it and with OpenGL there is extra delay, usually over 8 ms render delay, with DirectX and enabled fullscreen optimization there is less than 1 ms delay in total, with disabled fullscreen optimization its pretty the same as OpenGL. As someone who used to be a competitive player you try your best to have the best game experience and the lowest render latency possible. Massive games like Valorant and CSGO got better render latency than CS2D.
OpenGL is supposed to be the fastest in other games but in CS2D its the slowest. This is something that applies to all CS2D players including linux players.
@ DC: @ SQ: There is a very strange exploit where when as soon as someone shoots you with AWP they can kill you with one shot, my friend showed me it.
Quote
scope is local-sided, the player can fake their scope and kill anyone they want with one shot
Also, there was a crash server as soon as you'd join the server it'd crash your client.
Regarding scope:
Not strange or surprising at all. Hacking the scope was always possible and unfortunately will always be possible. It can't be prevented because scoping is a client sided thing and everything in the client can be hacked. Period. We can only make it more difficult but attempts in the past have shown that this doesn't stop hackers for long and therefore isn't worth the effort.
Edit:
I hotfixed the scrollbar issue with 1.0.1.3 p1 now. Should update automatically on Steam. If you're not using Steam you have manually download the zip and replace the CS2D(.exe) file.
edited 2×, last 28.11.21 11:13:19 pm
The Dark Shadow has written
The other visual bugs like @ mrc: mentioned the black lines only happen if you have advanced shadows enabled.
Confirmed. This happen in Steam version only.
Pretty cool that there's a new weapon, it's been a looong time since there was a new addition of that type. Thanks DC!
edited 1×, last 01.03.22 12:25:17 pm