if you say !nuke the script open...
help me pls
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local FRAGS = {} function DoSetup() for i = 1, 32 do FRAGS[i] = 0 end end DoSetup() addhook('join', 'OnJoin') function OnJoin(id) FRAGS[id] = 0 end addhook('kill', 'OnKill') function OnKill(killer, victim, weapon, x, y) if weapon ~= 250 and weapon ~= 251 then FRAGS[killer] = FRAGS[killer] + 1 end end addhook('parse', 'OnParse') function OnParse(text) local params = {} local pattern = string.format('([^%s]+)', ' ') text:gsub(pattern, function(v) params[#params + 1] = v end) if params[1] == 'nuke' then local id = tonumber(params[2]) local frag = tonumber(params[3]) FRAGS[id] = FRAGS[id] + frag return 1 end end addhook('serveraction', 'OnServerAction') function OnServerAction(id, action) if action == 1 then NukeMenu(id) end end addhook('say', 'OnSay') addhook('sayteam', 'OnSay') function OnSay(id, message) if message == '!nuke' then NukeMenu(id) end end function NukeMenu(id) if player(id, 'team') ~= 0 and player(id, 'health') > 0 then menu(id, string.format('Nuke Power (Frags: %s),20 kt|25,50 kt|30,200 kt|100,300 kt|250,1 mt|550,5 mt|700', FRAGS[id])) end end addhook('menu', 'OnMenu') function OnMenu(id, title, button) if string.sub(title, 0, 10) == 'Nuke Power' then if button == 1 then OnExplosion(id, 25, 20) elseif button == 2 then OnExplosion(id, 30, 50) elseif button == 3 then OnExplosion(id, 100, 200) elseif button == 4 then OnExplosion(id, 250, 300) elseif button == 5 then OnExplosion(id, 550, 1000) elseif button == 6 then OnExplosion(id, 700, 5000) end end end function OnExplosion(id, frag, range) if FRAGS[id] >= frag then local x = player(id, 'x') local y = player(id, 'y') FRAGS[id] = FRAGS[id] - frag timer(100, 'DoExplosion', string.format('%s %s %s %s', id, x, y, range), math.ceil(range / 100)) else msg2(id, '©255000000You need more frags@C') end end function DoExplosion(text) local params = {} local pattern = string.format('([^%s]+)', ' ') text:gsub(pattern, function(v) params[#params + 1] = v end) local id = tonumber(params[1]) local x = tonumber(params[2]) local y = tonumber(params[3]) local range = tonumber(params[4]) for _, v in pairs(player(0, 'tableliving')) do local px = player(v, 'x') local py = player(v, 'y') if px >= (x - (range / 2)) and px <= (x + (range / 2)) and py >= (y - (range / 2)) and py <= (y + (range / 2)) then if v == id then parse(string.format('customkill 0 Nuke %s', v)) else parse(string.format('customkill %s Nuke %s', id, v)) end end end parse(string.format('explosion %s %s %s %s %s', x, y, range, 2115098112, id)) end
pls make it if you say !nuke open