And no worries: The forum is here to help. That's its main purpose
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CS2D General CS2D Bug ReportsAnd no worries: The forum is here to help. That's its main purpose
People with good monitors will never play this game if it messes with the monitor.
I would say that it is normal that the refresh rate is adjusted to match the game rendering. This is what full screen apps do. The operating system defines its own refresh rate and games (and other applications) running in full screen can define their own refresh rate.
Of course it is not a good thing if the refresh rate stays at 60 hz after leaving the game (if it was different from 60 hz before launching). Not sure if this is behavior of vanilla BlitzMax or if SQ changed something related to this.
My monitor does not even display the refresh rate and also doesn't allow me to set it. It's entirely controlled by the software currently running.
edited 4×, last 15.04.19 07:55:21 pm
Here's a screenshot proving it:
*clicky*
Off-Topic:
Windows XP won't get you into any kind of trouble if you know how to use it.
I've got both Windows XP and Windows 7 (dual-booting), and I've never got any kind of viruses from using Windows XP (and let me tell you that I've been using it for a very long time).
(That you didn't get attacked or were clever enough to not go on weird websites or open dubious e-mail attachments doesn't mean that XP is safe to use. Sure, any OS is fine if nobody attacks and if you know what you're doing. BUT in case someone tries to mess with you you'll be significantly less secure with XP than with a well configured Win 10 for instance. It's a risk not only for yourself but also for people you're connected with. So I still wouldn't recommend it even if you're an eXPerienced user )
So, CS2D has zero problems with Windows XP, and it should work properly if everything is the way it meant to be.
sever?
DC has written
Does that also happen with vsync off? Does the monitor stay at that refresh rate after leaving the game?
I would say that it is normal that the refresh rate is adjusted to match the game rendering. This is what full screen apps do. The operating system defines its own refresh rate and games (and other applications) running in full screen can define their own refresh rate.
Of course it is not a good thing if the refresh rate stays at 60 hz after leaving the game (if it was different from 60 hz before launching). Not sure if this is behavior of vanilla BlitzMax or if SQ changed something related to this.
My monitor does not even display the refresh rate and also doesn't allow me to set it. It's entirely controlled by the software currently running.
I would say that it is normal that the refresh rate is adjusted to match the game rendering. This is what full screen apps do. The operating system defines its own refresh rate and games (and other applications) running in full screen can define their own refresh rate.
Of course it is not a good thing if the refresh rate stays at 60 hz after leaving the game (if it was different from 60 hz before launching). Not sure if this is behavior of vanilla BlitzMax or if SQ changed something related to this.
My monitor does not even display the refresh rate and also doesn't allow me to set it. It's entirely controlled by the software currently running.
Well my monitor shows everything and I can feel the game running like a slideshow. Even alt-tab doesn't work normally because monitor needs several seconds to switch modes each time.
The only way I can run it normally is windowed and it is a terrible way to play this game
edit: v-sync was the first thing I tried.
The server host will be able to see the sprite being toggled off and on, while the client won't.
Example:
You've got a sprite outside map boundaries by 1x1 (like this)
After triggering, the host can't see the sprite anymore, while the client still can (like this)
Test map I made/used:
*clicky*
(Trigger name is "sprite")
edited 1×, last 18.04.19 11:51:07 am
*v-sync option is greyed out if you launch game in directX mode.
*user has to restart the game to get access to v-sync setting if he chooses the openGL mode.
*v-sync does nothing.
I don't even want to touch a game that messes up my monitor without my permission. Why would it force 60hz?? Contrary to what DC wrote, I have never seen a game change user's monitor settings unless you specifically choose that resolution at one of the default frequencies (60, 120, 144).
Basically, resolutions code is not finished.
edited 1×, last 19.04.19 12:05:27 am
Please fix this.
EDIT:
The command damagetile is not included in the cmd.lst of CS2D.
edited 2×, last 28.04.19 06:03:11 pm
Either the documentation is wrong or there is a bug.