Forum
Off Topic Modern Warfare 2D Beta 1.35 Blog (Mappers Needed)P.S I just realized you changed your name
other then keep posting with a good reason (updating it)
But good work its getting better and better.
ED : of course my 5 starts .
Info: Hello, Everyone! Yes, I'm still developing the game. had to take a little break due to things like school and whatnot. So, in order to do the multiplayer, I may have to go back to game maker 8.1 rather than studio as the multiplayer in GM: Studio is still taking some time.
edited 2×, last 08.03.15 06:26:21 am
i hope you will get the multiplayer
do you work with 39dll?
Starkkz has written
@ RAIGEKI: Because usually people with experience makes games with scripting language editors (and starting your code from scratch) rather a program that lets you to customize the game with it's own tools. I agree on the fact that it's better to use an IDE to develop a game instead of a game making program, you have full power on what you want to make and on what you want the players to make.
Game maker IS an IDE. What you create in it is made from scratch. It is not just a "Game Making program". Some guy even created an emulator in it. The whole coding language is using the C++ syntax. There are a whole lot of books and courses for this environment. It is not like "I want to make game so I download game maker and have it done in 20 minutes".
I guess you have no idea how long would it take to build your own engine from scratch in c++. It would takes months and months of research and a lot of work to get a really really simple basics.
As an indie game developer you are depended on external programs. 95% of indie games on steam are created by either Game Maker or unity.
Scripting languages do not have the power to create a game. Scripting is heavily depended on something that already exists. There is no creativity and ingenuity involved.
So I would greatly appreciate if you researched this topic before you start judging users and ignorantly calling them "Inexperienced".
Person behind this project could have been working on it for quite a while and you blew away his months of work with a simple, single sentence. How fair is that?
To people who are wondering how was the 3D effect done.
He used this engine.
http://gmc.yoyogames.com/index.php?showtopic=526273
edited 4×, last 08.03.15 12:40:42 pm
RAIGEKI has written
yeeeeah a new post xd
i hope you will get the multiplayer
do you work with 39dll?
i hope you will get the multiplayer
do you work with 39dll?
I'm not sure. I'm between faucet or 39dll. 39dll is powerful and effective but faucet is easier to learn.
Quote
Great work, when i saw the video posted in the thread, this looks like similar to the BattleField Remastered Alpha but this is still good.
I originally made ModernWarfareTDS first and was messing around with some stuff in BAttlfieod remastered.
These ARE the traditional programs.
Do you really expect indie developers to use Visual Studio to develop a game from nothingness?
As I said before. Unity and game maker is widely used to develop games.
Maybe if you said what "traditional" programs do you have in mind, I would understand better.
At Ease, Cadet. I've finally found some time to continue my development on my video game. However, I need some talented map makers to make me some really great maps.
I've been looking at some of the reviews I got and one thing that stood out was the small map sizes. They're right, I do need bigger maps, nut, at the same time, I'm not good at making a creative and well balanced map. If you want to be part of the map making process, here are the requirements:
Need Counter Strike 2D Map Editor (In-Game)
Use 2Gen's Realistic Tileset Full (223 tiles) (UnrealSoftware)
Hint: In th CS2D map editor, when you click on the wrench icon (#2 on the picture), make the ratio 1:1.
If you wish to contact me about the map development, contact me @ - Email address (only visible with login) - or at unrealsoftware.de at Greenhawk
Edit/Update: Modern Warfare 1.35 Alpha Released!
edited 2×, last 28.09.15 03:08:31 am