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Off Topic Lua vs. C++Lua vs. C++
34 AntwortenC+++ What The (*Censored*)
@ Greenhawk: i will Tested your Game Soon
That's All
It also accepts 3D, don't lie.
Dousea hat geschrieben
@ Greenhawk: Of course, LÖVE accept anything except 3D. I use LÖVE as well, was.
Nope. You can render in 3D, but not really efficient though.
Infinite Rain hat geschrieben
You would use C++ for everything.
No, you wouldn't. Iteration times are too slow and most artistic types don't like it.
Most games use a scripting language ( such as Lua ) for things which are either not performance critical or need to be prototyped fast, worked on by artists with little programming experience or, as DC uses it, to mod the game without exposing the source code.
BTW, LOVE uses LuaJIT, which is nearly as fast as Java in most cases. It would be perfectly acceptable for a 2D game with simple game mechanics.
Edit: also, follow some tutorials at the LOVE wiki, they have very good documentation there.