Here the code:
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class Modify extends Modify; Function PostBeginPlay() { class.'SingleFire'.default.DamageMax = "100"; class'SingleAmmo'.default.InitialAmount = 160; class'Single'.default.bKFNeverThrow = false; } defaultproperties { Groupname="KFHandgunMutator" FriendlyName="Handgun Mutator" }
The umake compiler looks like this
- Thanks for helping