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addhook("build","Building")
function Building(id,type)
		if (type == 21) then
		return 0
	else
		return 1
	end
end
buildingmoney = {300,500,1000,2000,3000,1500,5000,3000}
addhook("build","Building2")
function Building2(id,type,x,y)
		if (type == 21) then
		return 0
	else
		parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id)
	end
end
		parse("mp_startmoney 16000")
		parse('mp_building_limit "Barricade" 999999')
		parse('mp_building_limit "Barbed Wire" 999999')
		parse('mp_building_limit "Wall I" 999999')
		parse('mp_building_limit "Wall II" 999999')
		parse('mp_building_limit "Wall III" 999999')
		parse('mp_building_limit "Gate Field" 999999')
		parse('mp_building_limit "Turret" 999999')
		parse('mp_building_limit "Dispenser" 999999')
		parse('mp_building_limit "Supply" 999999')
		parse('mp_building_limit "Teleporter Entrance" 999999')
		parse('mp_building_limit "Teleporter Exit" 1')