![](img/smiles/smile.gif)
I assume that currently, that as soon as the turret sees a player it checks whether he is T or CT and decides to shoot or not, but it would be cool to make so that it checks player's id and decides to kill this player or not.
![](img/smiles/rolleyes.gif)
Regards,
J.
addhook("second","turret") function turret() 	if (object(12,"exists") and object(12,"target") ~= 0 and object(12,"target") ~= object(12,"player")) then 		local id = object(12,"target") 		if (player(id,"health")+10)>10 then 			parse("sethealth "..id.." "..player(id,"health")-10) 		else 			parse("customkill "..id.." Turret "..id) 		end 	end end
addhook("objectdamage","nodamage") function nodamage() 	return 1 end