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CS2D General SMOD:2D - Greater Public Beta Version-Improved Squad System. (I don't know the details.) Squad Leaders?
-One more squad.
-Rebalanced guns.
-Some new killstreak sounds, possibly a little icon in the corner.
-Reduce the requirement for higher up killstreaks.
-Some more skins(?).
-Some maybes, I won't post them.
-This is a guess, but some bug fixes.
And I'm HOPING for a new map. I'd love to see an onslaught one.
Not everything is On Offense , Ya Know?
http://i460.photobucket.com/albums/qq321/Fragster0/Maha-ConquestMode_00001-1.png
Al_Kazansky has written
Do you guys play against that much when you're on..?
I play with less people because more people means more chance of them bieng douchebag
however , almost everybody in the game had Big Guns , and thus were slower then a snail , there were only two people in the game that doesn't have Big Giant Guns
so yep , Vibhors right , Bigger games have more Douches that think that having the biggest gun makes them the best
edited 1×, last 09.06.10 07:53:49 pm
Anyways, i found a other server from xcafe.net thats runs SMOD
Next version that is.
Proposition : Is it possible to make the AC 130 explosions a little bigger and stronger?
r*((tan(player(id,x),player(id,y))*360)/2*pi)
where r is the distance from the squad leader you want to spawn on.
Also, please don't make the M2CG as OP as it is in BC2...
And no, this is BC2 inspired, not BC2.
@GaS-
bind "space" "sayteam !space"
bind "uparrow" "sayteam !acup"
bind "downarrow" "sayteam !acdown"
bind "leftarrow" "sayteam !acleft"
bind "rightarrow" "sayteam !acright"
bind "del" "sayteam !acupd"
bind "end" "sayteam !acdel"
bind "home" "sayteam !acreset"
bind "h" "sayteam !help"
bind "j" "sayteam !drop1"
bind "k" "sayteam !drop2"
bind "l" "sayteam !camo"
bind "f" "sayteam !coords"
bind "u" "sayteam !squad"