I'm saying that when you walk into it, you pick it up, but i goes into your inventory, then you can use it like a weapon to heal yourself and others.
Forum
CS2D General CS2D Max Suggestions V2I'm saying that when you walk into it, you pick it up, but i goes into your inventory, then you can use it like a weapon to heal yourself and others.
What I suggest is this: if you play in windowed mode and you aim as far as possible, AKA 1 pixel away from outside of the windowed game, then it gets stuck there. so basically the cursor is stuck inside the window and you can't click outside of it. Just like CS 1.6'.
This way the throwing grenades from a distance is as easy as throwing them in fullscreen, so then you won't click outside of ur window because you aimed too high, etc.
I don't know if this is possible, but it's good..
You could simply have your free cursor back outside of your window when you press Esc and open the menu, just like how it works in cs 1.6.
Mafia200100 has written
IDEA!!
How about making the Medikits/Bandages actual items?
The primary attack could be to heal yourself, secondary to heal someone else!
This would be great for battlefields and stuff.
How about making the Medikits/Bandages actual items?
The primary attack could be to heal yourself, secondary to heal someone else!
This would be great for battlefields and stuff.
Hell even i said this way earlyer but u seem to be to lazy to read back, huh?
@Pro
I this would cause DC tyo create an Invisible wall witch might be hard...
Pro has written
If you play CS2D windowed, and you plan on throwing a grenade as far as possible, then it's gonna be very hard for you. you aim as far as possible but you could exidently touch the outside of your window and bang your back to your desktop, you open your windowed cs2d again and you see that you've got killed by an enemy.
This is very annoying on Linux where i can't have full screen. Even if i had fullscreen mode, my computer wouldn't be able to run it without lag. So i vote too for this if its possible
Pro has written
If you play CS2D windowed, and you plan on throwing a grenade as far as possible, then it's gonna be very hard for you. you aim as far as possible but you could exidently touch the outside of your window and bang your back to your desktop, you open your windowed cs2d again and you see that you've got killed by an enemy..
What I suggest is this: if you play in windowed mode and you aim as far as possible, AKA 1 pixel away from outside of the windowed game, then it gets stuck there. so basically the cursor is stuck inside the window and you can't click outside of it. Just like CS 1.6'.
This way the throwing grenades from a distance is as easy as throwing them in fullscreen, so then you won't click outside of ur window because you aimed too high, etc.
I don't know if this is possible, but it's good..
You could simply have your free cursor back outside of your window when you press Esc and open the menu, just like how it works in cs 1.6.
What I suggest is this: if you play in windowed mode and you aim as far as possible, AKA 1 pixel away from outside of the windowed game, then it gets stuck there. so basically the cursor is stuck inside the window and you can't click outside of it. Just like CS 1.6'.
This way the throwing grenades from a distance is as easy as throwing them in fullscreen, so then you won't click outside of ur window because you aimed too high, etc.
I don't know if this is possible, but it's good..
You could simply have your free cursor back outside of your window when you press Esc and open the menu, just like how it works in cs 1.6.
I'm not sure what the command was (catchcursor?) but they had this 0104. It could be enabled and disabled so it was useful.
Pro has written
If you play CS2D windowed, and you plan on throwing a grenade as far as possible, then it's gonna be very hard for you. you aim as far as possible but you could exidently touch the outside of your window and bang your back to your desktop, you open your windowed cs2d again and you see that you've got killed by an enemy..
Why dont you use Windowed 800 by 600?
krstboy has written
Why dont you use Windowed 800 by 600?
Pro has written
If you play CS2D windowed, and you plan on throwing a grenade as far as possible, then it's gonna be very hard for you. you aim as far as possible but you could exidently touch the outside of your window and bang your back to your desktop, you open your windowed cs2d again and you see that you've got killed by an enemy..
Why dont you use Windowed 800 by 600?
This doesn't make a difference at all.
@Zune5: yes indeed in 0.4 you also could maximize your window, which would also almost fix the problem.
And besides, in 0.4 your grenade threw very slow and would reach a constant point, so there was no need to aim as far as possible. but the catchcursor is a good idea.
Thanks in advance, MiroslavR.
mp_wpnrge - Weapon range. Use tiles, 32 x 32.
Also, I was thinking that you made the AWP 1 hit kill for all scopes, but making it inaccurate if it is un-scoped. And if you scope again, it will be 1 hit kill but a little more accuracy. And then Dub scoped would be 100% accuracy.
Also, when you shoot the AWP, you should be un-scoped, and then re-scoped so you can see everything again.
1 more:
When building a...building, you'll notice it says Construction site by A player. However, you have no idea when it will be finished. So like the reloading bar when you have a weapon, maybe you should add this bar to the Building, such as the turret so you know when it will be finished. And adding to that, I already suggested disabling the Construction Site with a command.
if you want to trigger something, you need to type a password in a box.
Oh and by the way, I'm having problems with info_animation. I tried making a animation with the tiles, but it just wouldn't work. DC, can you get it to work?
I'm worried!
Also I'd really like this idea, Stealth Suit with adjustable invisibility (0.0-1.0).
KimKat:
animated gifs will never be implemented.
info_animation works.
you have to place the start tile on the map. it will be the one which is animated.
don't forget to set the speed to a value which is high enough like 100 or something.
adjustable invisibility will also not be added.
And also, I have placed start tile on the map but yet again nothing happens.
Pretty sure I've done it right.
Name "(blank)"
Trigger "(blank)"
Start tile #1, End tile #5.
1000ms (1 sec)
It should be correct, but it doesn't work.
I don't see anything wrong there. I just tested it as I read your last post and it worked.
At CS 1.6, if the round ends and you are reloading, when a new round starts it keeps your weapon reloading to the end, but at CS2D.. NOT....
Why? This is so damn stupid that I smash my keyboard, losing important secounds of the round reloading....
New Rex has written
I agree with New Rex, Reload shouldn't be stopped. Bound 4 da reload, that's a song. I hate when I win the round and I am reloading my wep and it doesn't go to the end!
At CS 1.6, if the round ends and you are reloading, when a new round starts it keeps your weapon reloading to the end, but at CS2D.. NOT....
Why? This is so damn stupid that I smash my keyboard, losing important secounds of the round reloading....
At CS 1.6, if the round ends and you are reloading, when a new round starts it keeps your weapon reloading to the end, but at CS2D.. NOT....
Why? This is so damn stupid that I smash my keyboard, losing important secounds of the round reloading....
@DC: I did of course enter number of the tiles but SOMEHOW, SOMEWAY it doesn't work. MiroslavR told me he thinks it's a bug, but I'm not sure since it works for you DC.
edited 1×, last 19.05.09 08:28:18 pm