Realistic Weapon + Reload & Explosion Sounds 
6 comments15.05.18 07:35:30 pm

3.62 mb, 385 Downloads
It's pretty straight forward, this is a sound pack that replaces all ((Shooty McShooter)) sounds and explosions to resemble those of real life counterparts.
Reloads are realistic and should sound like the real deal, optimized for cs2d play (Some sound stupid with insanely quick reloads)
Bolts for bolt actions, open bolts like mac10 sound like open bolts and reload like them, m249 has its own belt reload sound etc..
Replaces all weapon sounds but melee, mines and portal gun sounds.
You are free to edit and reupload this pack anywhere.
Updates:
Reloads are realistic and should sound like the real deal, optimized for cs2d play (Some sound stupid with insanely quick reloads)
Bolts for bolt actions, open bolts like mac10 sound like open bolts and reload like them, m249 has its own belt reload sound etc..
Replaces all weapon sounds but melee, mines and portal gun sounds.
You are free to edit and reupload this pack anywhere.
Updates:
edited 3×, last 15.05.18 07:38:45 pm

Comments
6 comments



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The_Admiral: there is no need for converting cuz cs2d recognize .ogg sounds (altho i use audacity) the thing is if you copy .ogg where already existing .wav sounds is, and even tho they have same name it wont be replaced, you will just have 2 sounds in files and one of them works ingame (usally the old one i think)

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GeoB99:
Mashup of various sounds I took from my older mods from other games, from my knowledge and from the sites I've taken them from all are royalty free
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crazy junkman Wolfgang: I'll re-upload the archive with extra ones deleted

Mashup of various sounds I took from my older mods from other games, from my knowledge and from the sites I've taken them from all are royalty free
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crazy junkman Wolfgang: I use AIMP3 for converting audio files from ogg to wav.


Pretty good sounds, its just you put files inside as .ogg, and default ones are .wav ... I had to manualy delete extra after copying
Are all of these sound effects made by you? If not, you must include in the credits the respective owners who made them.



