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English Resistance: The consoling couple >

15 comments3.49 mb, 370 Downloads

old Resistance: The consoling couple

Shrepard
User Off Offline

> map can't work without @user 2Gen:'s npc mod (if you don't wana fight walls)
> and projectiles.

People are getting desperate. With the return of Gordon Freeman the city has been set off balance, giving the resistance a fighting chance. But not all people are so welcoming of this revolution. while most are willing to join in on the upcoming siege of City 17, some believe these resistance fighters to be terrorist and radicles and are willing to do anything to keep the human race on the track of evolution. Now with traders in the mix, see how far the resistance will go to restore the humanity to what it was, but should human race return to it's savage nature or evolve to be something greater?

This is a coop map,use team work to survie
No mapexport beacuse there are some places hiden with black sprites

After destroying combine protection and going at city a small group of rebels,find their self behind enemy lines.

Credits >
(hope anyone is gona read them)

Don't forget to leave a comment.
Enjoy

REMOVED
some npcs
CHANGED
color of red and green car (90%)
edited 10×, last 20.07.16 01:06:11 pm
Approved by GeoB99

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3.49 mb, 370 Downloads

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Shrepard
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@user Baloon: I agree,and I know all mistakes I made here I am going to upload a new map,and this time with a lot of improvements

old

Baloon
GAME BANNED Off Offline

So difficult, but not bad as hell, at least you tried.

old

Shrepard
User Off Offline

Well I got a lot of ideas from maesea and crazy junkman,I used shadows at my new map and,map looks better.

Thank you

old

sonkii
User Off Offline

Not bad,ill give a like!
I like it!

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Shrepard
User Off Offline

Okay thanks

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Shrepard
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Okay,I am still fixing some things
Dynamix walls-are trucks but, sprite missing and I am gona fix that
I mean sprite works for me,and you can find it at folder
But for you in-map it does not work (you can't see it) I don't know why?

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sonkii
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Nice,but dont put npc Dr.Haxs there because they"re really annoying.Just put them at secret places.
I like it!

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Shrepard
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I know,the start of map is full of npcs,but then...

Ant tiles are editen (4 tiles or 5) and renamed

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crazy junkman Wolfgang
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I tryed to play this, and i must say it's too dificult ... Either remove half npc-s or add better weapons and better armors, because people will loose interest in map verry quickly since you can die on every corner.

As @user Masea: said, map has alot of mistakes, and you should fix them. For example, i see alot of dynamic walls that are invisble and randomly placed on map (my guess is you forgot to copy some sprite into folder that you uploaded on usgn).
And one big mistake that i hate on your maps is you dont put sounds to floor, why?

     Those are not half life 2 tiles, i think you just copyed tiles i put together and rename them (i dont resemble you that, since i "stole" from other people tiles as well), but if you want to have good half life 2 tiles, i have something that i created myself, contact me in pm if you're interested, i'll be more than happy to share it with you.

And i cant figure out what to do on one part, i get into some room and nothing is obvious what to do? https://upload.vstanced.com/image/s9e

All in all, it needs some redesign and more work, but i like story (alltough some npc-s are randomly placed---like that before you enter building, outside are combine and troops, and inside are zombies?! what, combine protects zombies?), so you need to work on those aswell.
Fix those things and ill give you like.

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Masea
Super User Off Offline

With we can see the map export now, I have to say so many mistakes. But sadly, I can't because squeezing those tons of faults to here is hard. But at least, I may give you some; Red and green car looks bad, using dirt tile for wall is worst idea ever and it's top-down view game, not a side view game. So, you can't use side view sprites, tiles or whatever. Adding stuff like details good but you put them so randomly. And much much more.

Look other map file's feedbacks and fix yours. For example, learn to use shadows or try to find better sprites.

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Shrepard
User Off Offline

Okay ZxC,Masea the start of my map (it is good but I don't like it)I like the ending and some other places.
And the screenshoot with stiders is the ending of map (4 stiders) and other friendly npcs can't survie 6 seconds or mabye 3 (me too)
So the ending is hard.

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Masea
Super User Off Offline

Doors looking thourgh walls, "Stiders", "evrythere", 10/10 would play. And I got them with looking only single screenshot. Who knows, what's more. But I can't say it's too bad, there is some improvements than others.

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GeoB99
Moderator Off Offline

Showing only one screenshot isn't enough, you've also forgot the map-export (which is mandatory for everyone who uploads maps). I'll be giving you time to edit the file.
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