Said the moron with nothing else than standard script edits in the File Archive.
Why would I work on my own medigun script? First, people will not like it anyways because the idea is 'stolen' from this one. Also I don't script for CS2D anymore because of obvious reasons (the community doesn't care). Lastly, I don't need a medigun script. As a matter of fact, I'm not the dumbass working on a TF2 mod (which has been done millions of times already).
@ Alistaire: The medi-gun ray looks exactly like the one from TF2, just that in TF2 it's smooth.
If you can do a better one- do it. Don't bitch about it.
Know what this dude made? A standalone "medigun". If it wasn't standalone but part of a fucking CS2D overhaul or something, I'd think it's good. But no.
If you ain't gonna put much work into the medigun, why would you make it. I mean; he could've actually made the beam thinner and added +'s everywhere like in TF2, instead of some ugly smoke or so effects.